// SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include "common/settings.h" #include "core/core.h" #include "ui_configure_general.h" #include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configure_general.h" #include "yuzu/uisettings.h" ConfigureGeneral::ConfigureGeneral( const Core::System& system_, std::shared_ptr> group, QWidget* parent) : Tab(group, parent), ui{std::make_unique()}, system{system_} { ui->setupUi(this); SetupPerGameUI(); SetConfiguration(); // if (Settings::IsConfiguringGlobal()) { // connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, // [this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); }); // } connect(ui->button_reset_defaults, &QPushButton::clicked, this, &ConfigureGeneral::ResetDefaults); } ConfigureGeneral::~ConfigureGeneral() = default; void ConfigureGeneral::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); ui->use_multi_core->setEnabled(runtime_lock); ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue()); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue()); ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue()); ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue()); ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue()); ui->toggle_controller_applet_disabled->setEnabled(runtime_lock); ui->toggle_controller_applet_disabled->setChecked( UISettings::values.controller_applet_disabled.GetValue()); // ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue()); // ui->speed_limit->setValue(Settings::values.speed_limit.GetValue()); ui->button_reset_defaults->setEnabled(runtime_lock); // if (Settings::IsConfiguringGlobal()) { // ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue()); // } else { // ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() && // use_speed_limit != ConfigurationShared::CheckState::Global); // } } // Called to set the callback when resetting settings to defaults void ConfigureGeneral::SetResetCallback(std::function callback) { reset_callback = std::move(callback); } void ConfigureGeneral::ResetDefaults() { QMessageBox::StandardButton answer = QMessageBox::question( this, tr("yuzu"), tr("This reset all settings and remove all per-game configurations. This will not delete " "game directories, profiles, or input profiles. Proceed?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); if (answer == QMessageBox::No) { return; } UISettings::values.reset_to_defaults = true; UISettings::values.is_game_list_reload_pending.exchange(true); reset_callback(); } void ConfigureGeneral::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core, use_multi_core); if (Settings::IsConfiguringGlobal()) { UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked(); UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked(); UISettings::values.controller_applet_disabled = ui->toggle_controller_applet_disabled->isChecked(); // Guard if during game and set to game-specific value // if (Settings::values.use_speed_limit.UsingGlobal()) { // Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() == // Qt::Checked); // Settings::values.speed_limit.SetValue(ui->speed_limit->value()); // } } else { // bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global; // Settings::values.use_speed_limit.SetGlobal(global_speed_limit); // Settings::values.speed_limit.SetGlobal(global_speed_limit); // if (!global_speed_limit) { // Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() == // Qt::Checked); // Settings::values.speed_limit.SetValue(ui->speed_limit->value()); // } } } void ConfigureGeneral::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); } QWidget::changeEvent(event); } void ConfigureGeneral::RetranslateUI() { ui->retranslateUi(this); } void ConfigureGeneral::SetupPerGameUI() { if (Settings::IsConfiguringGlobal()) { // Disables each setting if: // - A game is running (thus settings in use), and // - A non-global setting is applied. // ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal()); // ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal()); return; } ui->toggle_check_exit->setVisible(false); ui->toggle_user_on_boot->setVisible(false); ui->toggle_background_pause->setVisible(false); ui->toggle_hide_mouse->setVisible(false); ui->toggle_controller_applet_disabled->setVisible(false); ui->button_reset_defaults->setVisible(false); // ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit, // Settings::values.use_speed_limit, use_speed_limit); ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core, use_multi_core); // connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() { // ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() && // (use_speed_limit != // ConfigurationShared::CheckState::Global)); // }); }