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https://git.suyu.dev/suyu/suyu.git
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054732210e
For people not used to the Yuzu UI it's not always clear if the emulated console is docked or not. The other items update their text when clicked, this PR brings the DOCK button in line with this. DOCK -> DOCKED or HANDHELD
425 lines
13 KiB
C++
425 lines
13 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <optional>
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#include <QMainWindow>
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#include <QTimer>
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#include <QTranslator>
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#include "common/common_types.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/hotkeys.h"
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#ifdef __linux__
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#include <QVariant>
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#include <QtDBus/QDBusInterface>
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#include <QtDBus/QtDBus>
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#endif
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class Config;
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class EmuThread;
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class GameList;
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class GImageInfo;
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class GRenderWindow;
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class LoadingScreen;
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class MicroProfileDialog;
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class ProfilerWidget;
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class ControllerDialog;
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class QLabel;
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class QPushButton;
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class QProgressDialog;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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enum class GameListRemoveTarget;
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enum class DumpRomFSTarget;
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enum class InstalledEntryType;
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class GameListPlaceholder;
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class QtSoftwareKeyboardDialog;
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enum class StartGameType {
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Normal, // Can use custom configuration
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Global, // Only uses global configuration
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};
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namespace Core {
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enum class SystemResultStatus : u32;
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class System;
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} // namespace Core
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namespace Core::Frontend {
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struct ControllerParameters;
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struct InlineAppearParameters;
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struct InlineTextParameters;
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struct KeyboardInitializeParameters;
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} // namespace Core::Frontend
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namespace DiscordRPC {
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class DiscordInterface;
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}
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namespace FileSys {
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class ContentProvider;
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class ManualContentProvider;
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class VfsFilesystem;
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} // namespace FileSys
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Service::AM::Applets {
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enum class SwkbdResult : u32;
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enum class SwkbdTextCheckResult : u32;
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enum class SwkbdReplyType : u32;
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enum class WebExitReason : u32;
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} // namespace Service::AM::Applets
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namespace Ui {
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class MainWindow;
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}
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enum class EmulatedDirectoryTarget {
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NAND,
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SDMC,
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};
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enum class InstallResult {
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Success,
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Overwrite,
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Failure,
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BaseInstallAttempted,
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};
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enum class ReinitializeKeyBehavior {
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NoWarning,
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Warning,
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};
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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/// Max number of recently loaded items to keep track of
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static const int max_recent_files_item = 10;
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// TODO: Make use of this!
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enum {
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UI_IDLE,
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UI_EMU_BOOTING,
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UI_EMU_RUNNING,
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UI_EMU_STOPPING,
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};
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public:
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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explicit GMainWindow();
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~GMainWindow() override;
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bool DropAction(QDropEvent* event);
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void AcceptDropEvent(QDropEvent* event);
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signals:
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/**
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* Signal that is emitted when a new EmuThread has been created and an emulation session is
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* about to start. At this time, the core system emulation has been initialized, and all
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* emulation handles and memory should be valid.
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*
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* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
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* access/change emulation state).
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*/
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void EmulationStarting(EmuThread* emu_thread);
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/**
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* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
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* system emulation handles and memory are still valid, but are about become invalid.
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*/
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void EmulationStopping();
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// Signal that tells widgets to update icons to use the current theme
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void UpdateThemedIcons();
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void UpdateInstallProgress();
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void ControllerSelectorReconfigureFinished();
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void ErrorDisplayFinished();
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void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
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void SoftwareKeyboardSubmitNormalText(Service::AM::Applets::SwkbdResult result,
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std::u16string submitted_text, bool confirmed);
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void SoftwareKeyboardSubmitInlineText(Service::AM::Applets::SwkbdReplyType reply_type,
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std::u16string submitted_text, s32 cursor_position);
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void WebBrowserExtractOfflineRomFS();
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void WebBrowserClosed(Service::AM::Applets::WebExitReason exit_reason, std::string last_url);
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public slots:
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void OnLoadComplete();
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void OnExecuteProgram(std::size_t program_index);
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void OnExit();
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void ControllerSelectorReconfigureControllers(
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const Core::Frontend::ControllerParameters& parameters);
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void SoftwareKeyboardInitialize(
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bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters);
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void SoftwareKeyboardShowNormal();
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void SoftwareKeyboardShowTextCheck(Service::AM::Applets::SwkbdTextCheckResult text_check_result,
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std::u16string text_check_message);
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void SoftwareKeyboardShowInline(Core::Frontend::InlineAppearParameters appear_parameters);
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void SoftwareKeyboardHideInline();
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void SoftwareKeyboardInlineTextChanged(Core::Frontend::InlineTextParameters text_parameters);
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void SoftwareKeyboardExit();
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void ErrorDisplayDisplayError(QString error_code, QString error_text);
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void ProfileSelectorSelectProfile();
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void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args,
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bool is_local);
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void OnAppFocusStateChanged(Qt::ApplicationState state);
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void OnTasStateChanged();
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private:
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/// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
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void LinkActionShortcut(QAction* action, const QString& action_name);
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void RegisterMetaTypes();
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void InitializeWidgets();
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void InitializeDebugWidgets();
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void InitializeRecentFileMenuActions();
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void SetDefaultUIGeometry();
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void RestoreUIState();
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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void UpdateMenuState();
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void PreventOSSleep();
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void AllowOSSleep();
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bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index);
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void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
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StartGameType with_config = StartGameType::Normal);
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void ShutdownGame();
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void ShowTelemetryCallout();
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void SetDiscordEnabled(bool state);
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void LoadAmiibo(const QString& filename);
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void SelectAndSetCurrentUser();
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/**
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* Stores the filename in the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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* After inserting the new entry, duplicates are removed meaning that if
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* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
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* and remove from its previous position.
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*
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* Finally, this function calls \a UpdateRecentFiles() to update the UI.
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*
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* @param filename the filename to store
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*/
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void StoreRecentFile(const QString& filename);
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/**
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* Updates the recent files menu.
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* Menu entries are rebuilt from the configuration file.
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* If there is no entry in the menu, the menu is greyed out.
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*/
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void UpdateRecentFiles();
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/**
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* If the emulation is running,
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* asks the user if he really want to close the emulator
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*
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* @return true if the user confirmed
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*/
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bool ConfirmClose();
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bool ConfirmChangeGame();
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bool ConfirmForceLockedExit();
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void RequestGameExit();
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnStartGame();
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void OnRestartGame();
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void OnPauseGame();
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void OnPauseContinueGame();
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void OnStopGame();
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void OnMenuReportCompatibility();
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void OnOpenModsPage();
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void OnOpenQuickstartGuide();
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void OnOpenFAQ();
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path, u64 program_id);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
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const std::string& game_path);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
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void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
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const std::string& game_path);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OnGameListOpenDirectory(const QString& directory);
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void OnGameListAddDirectory();
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void OnGameListShowList(bool show);
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void OnGameListOpenPerGameProperties(const std::string& file);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void IncrementInstallProgress();
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void OnMenuInstallToNAND();
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void OnMenuRecentFile();
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void OnConfigure();
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void OnConfigureTas();
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void OnTasStartStop();
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void OnTasRecord();
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void OnTasReset();
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void OnToggleDockedMode();
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void OnToggleGpuAccuracy();
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void OnToggleAdaptingFilter();
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void OnConfigurePerGame();
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void OnLoadAmiibo();
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void OnOpenYuzuFolder();
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void OnAbout();
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void OnToggleFilterBar();
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void OnToggleStatusBar();
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void OnDisplayTitleBars(bool);
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void InitializeHotkeys();
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void ToggleFullscreen();
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void ShowFullscreen();
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void HideFullscreen();
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void ToggleWindowMode();
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void ResetWindowSize(u32 width, u32 height);
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void ResetWindowSize720();
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void ResetWindowSize900();
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void ResetWindowSize1080();
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void OnCaptureScreenshot();
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void OnCoreError(Core::SystemResultStatus, std::string);
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void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
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void OnLanguageChanged(const QString& locale);
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void OnMouseActivity();
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private:
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void RemoveBaseContent(u64 program_id, const QString& entry_type);
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void RemoveUpdateContent(u64 program_id, const QString& entry_type);
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void RemoveAddOnContent(u64 program_id, const QString& entry_type);
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void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
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void RemoveAllTransferableShaderCaches(u64 program_id);
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void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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InstallResult InstallNSPXCI(const QString& filename);
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InstallResult InstallNCA(const QString& filename);
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void MigrateConfigFiles();
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void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
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std::string_view gpu_vendor = {});
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void UpdateDockedButton();
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void UpdateFilterText();
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void UpdateAAText();
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void UpdateStatusBar();
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void UpdateGPUAccuracyButton();
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void UpdateStatusButtons();
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void UpdateUISettings();
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void HideMouseCursor();
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void ShowMouseCursor();
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void CenterMouseCursor();
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void OpenURL(const QUrl& url);
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void LoadTranslation();
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void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
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QString GetTasStateDescription() const;
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std::unique_ptr<Ui::MainWindow> ui;
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std::unique_ptr<Core::System> system;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
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GRenderWindow* render_window;
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GameList* game_list;
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LoadingScreen* loading_screen;
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GameListPlaceholder* game_list_placeholder;
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// Status bar elements
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QLabel* message_label = nullptr;
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QLabel* shader_building_label = nullptr;
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QLabel* res_scale_label = nullptr;
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QLabel* tas_label = nullptr;
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QPushButton* gpu_accuracy_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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QPushButton* filter_status_button = nullptr;
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QPushButton* aa_status_button = nullptr;
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QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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// Whether emulation is currently running in yuzu.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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// The path to the game currently running
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QString game_path;
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bool auto_paused = false;
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bool auto_muted = false;
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QTimer mouse_hide_timer;
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QTimer mouse_center_timer;
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// FS
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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std::unique_ptr<FileSys::ManualContentProvider> provider;
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// Debugger panes
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ProfilerWidget* profilerWidget;
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MicroProfileDialog* microProfileDialog;
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WaitTreeWidget* waitTreeWidget;
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ControllerDialog* controller_dialog;
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QAction* actions_recent_files[max_recent_files_item];
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// stores default icon theme search paths for the platform
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QStringList default_theme_paths;
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HotkeyRegistry hotkey_registry;
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QTranslator translator;
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// Install progress dialog
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QProgressDialog* install_progress;
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// Last game booted, used for multi-process apps
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QString last_filename_booted;
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// Applets
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QtSoftwareKeyboardDialog* software_keyboard = nullptr;
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// True if amiibo file select is visible
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bool is_amiibo_file_select_active{};
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// True if load file select is visible
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bool is_load_file_select_active{};
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// True if TAS recording dialog is visible
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bool is_tas_recording_dialog_active{};
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#ifdef __linux__
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QDBusObjectPath wake_lock{};
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#endif
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protected:
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void dropEvent(QDropEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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void leaveEvent(QEvent* event) override;
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};
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