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84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <memory>
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#include <string>
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#include <QList>
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#include <QObject>
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#include <QRunnable>
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#include <QString>
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#include "yuzu/compatibility_list.h"
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namespace Core {
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class System;
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}
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class QStandardItem;
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namespace FileSys {
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class NCA;
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class VfsFilesystem;
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} // namespace FileSys
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/**
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* Asynchronous worker object for populating the game list.
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* Communicates with other threads through Qt's signal/slot system.
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*/
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class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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public:
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explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
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FileSys::ManualContentProvider* provider_,
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QVector<UISettings::GameDir>& game_dirs_,
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const CompatibilityList& compatibility_list_, Core::System& system_);
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~GameListWorker() override;
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/// Starts the processing of directory tree information.
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void run() override;
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/// Tells the worker that it should no longer continue processing. Thread-safe.
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void Cancel();
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signals:
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/**
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* The `EntryReady` signal is emitted once an entry has been prepared and is ready
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* to be added to the game list.
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* @param entry_items a list with `QStandardItem`s that make up the columns of the new
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* entry.
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*/
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void DirEntryReady(GameListDir* entry_items);
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void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
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/**
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* After the worker has traversed the game directory looking for entries, this signal is
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* emitted with a list of folders that should be watched for changes as well.
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*/
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void Finished(QStringList watch_list);
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private:
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void AddTitlesToGameList(GameListDir* parent_dir);
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enum class ScanTarget {
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FillManualContentProvider,
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PopulateGameList,
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};
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void ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
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GameListDir* parent_dir);
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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FileSys::ManualContentProvider* provider;
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QVector<UISettings::GameDir>& game_dirs;
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const CompatibilityList& compatibility_list;
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QStringList watch_list;
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std::atomic_bool stop_processing;
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Core::System& system;
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};
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