mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-05 23:03:46 +00:00
e9e1876e82
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
146 lines
4.7 KiB
C++
146 lines
4.7 KiB
C++
// Copyright 2020 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <algorithm>
|
|
#include <unordered_map>
|
|
|
|
#include <fmt/format.h>
|
|
|
|
#include "common/param_package.h"
|
|
#include "core/settings.h"
|
|
#include "ui_configure_vibration.h"
|
|
#include "yuzu/configuration/configure_vibration.h"
|
|
|
|
ConfigureVibration::ConfigureVibration(QWidget* parent)
|
|
: QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()) {
|
|
ui->setupUi(this);
|
|
|
|
vibration_groupboxes = {
|
|
ui->vibrationGroupPlayer1, ui->vibrationGroupPlayer2, ui->vibrationGroupPlayer3,
|
|
ui->vibrationGroupPlayer4, ui->vibrationGroupPlayer5, ui->vibrationGroupPlayer6,
|
|
ui->vibrationGroupPlayer7, ui->vibrationGroupPlayer8,
|
|
};
|
|
|
|
vibration_spinboxes = {
|
|
ui->vibrationSpinPlayer1, ui->vibrationSpinPlayer2, ui->vibrationSpinPlayer3,
|
|
ui->vibrationSpinPlayer4, ui->vibrationSpinPlayer5, ui->vibrationSpinPlayer6,
|
|
ui->vibrationSpinPlayer7, ui->vibrationSpinPlayer8,
|
|
};
|
|
|
|
const auto& players = Settings::values.players.GetValue();
|
|
|
|
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
|
|
vibration_groupboxes[i]->setChecked(players[i].vibration_enabled);
|
|
vibration_spinboxes[i]->setValue(players[i].vibration_strength);
|
|
}
|
|
|
|
ui->checkBoxAccurateVibration->setChecked(
|
|
Settings::values.enable_accurate_vibrations.GetValue());
|
|
|
|
if (!Settings::IsConfiguringGlobal()) {
|
|
ui->checkBoxAccurateVibration->setDisabled(true);
|
|
}
|
|
|
|
RetranslateUI();
|
|
}
|
|
|
|
ConfigureVibration::~ConfigureVibration() = default;
|
|
|
|
void ConfigureVibration::ApplyConfiguration() {
|
|
auto& players = Settings::values.players.GetValue();
|
|
|
|
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
|
|
players[i].vibration_enabled = vibration_groupboxes[i]->isChecked();
|
|
players[i].vibration_strength = vibration_spinboxes[i]->value();
|
|
}
|
|
|
|
Settings::values.enable_accurate_vibrations.SetValue(
|
|
ui->checkBoxAccurateVibration->isChecked());
|
|
}
|
|
|
|
void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
|
|
using namespace Settings::NativeButton;
|
|
static constexpr std::array<std::array<Settings::NativeButton::Values, 6>, 2> buttons{{
|
|
{DLeft, DUp, DRight, DDown, L, ZL}, // Left Buttons
|
|
{A, B, X, Y, R, ZR}, // Right Buttons
|
|
}};
|
|
|
|
auto& player = Settings::values.players.GetValue()[player_index];
|
|
|
|
for (std::size_t device_idx = 0; device_idx < buttons.size(); ++device_idx) {
|
|
std::unordered_map<std::string, int> params_count;
|
|
|
|
for (const auto button_index : buttons[device_idx]) {
|
|
const auto& player_button = player.buttons[button_index];
|
|
|
|
if (params_count.find(player_button) != params_count.end()) {
|
|
++params_count[player_button];
|
|
continue;
|
|
}
|
|
|
|
params_count.insert_or_assign(player_button, 1);
|
|
}
|
|
|
|
const auto it = std::max_element(
|
|
params_count.begin(), params_count.end(),
|
|
[](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; });
|
|
|
|
auto& vibration_param_str = player.vibrations[device_idx];
|
|
vibration_param_str.clear();
|
|
|
|
if (it->first.empty()) {
|
|
continue;
|
|
}
|
|
|
|
const auto param = Common::ParamPackage(it->first);
|
|
|
|
const auto engine = param.Get("engine", "");
|
|
const auto guid = param.Get("guid", "");
|
|
const auto port = param.Get("port", "");
|
|
|
|
if (engine.empty() || engine == "keyboard") {
|
|
continue;
|
|
}
|
|
|
|
vibration_param_str += fmt::format("engine:{}", engine);
|
|
|
|
if (!port.empty()) {
|
|
vibration_param_str += fmt::format(",port:{}", port);
|
|
}
|
|
if (!guid.empty()) {
|
|
vibration_param_str += fmt::format(",guid:{}", guid);
|
|
}
|
|
}
|
|
|
|
if (player.vibrations[0] != player.vibrations[1]) {
|
|
return;
|
|
}
|
|
|
|
if (!player.vibrations[0].empty() &&
|
|
player.controller_type != Settings::ControllerType::RightJoycon) {
|
|
player.vibrations[1].clear();
|
|
} else if (!player.vibrations[1].empty() &&
|
|
player.controller_type == Settings::ControllerType::RightJoycon) {
|
|
player.vibrations[0].clear();
|
|
}
|
|
}
|
|
|
|
void ConfigureVibration::SetAllVibrationDevices() {
|
|
// Set vibration devices for all player indices including handheld
|
|
for (std::size_t player_idx = 0; player_idx < NUM_PLAYERS + 1; ++player_idx) {
|
|
SetVibrationDevices(player_idx);
|
|
}
|
|
}
|
|
|
|
void ConfigureVibration::changeEvent(QEvent* event) {
|
|
if (event->type() == QEvent::LanguageChange) {
|
|
RetranslateUI();
|
|
}
|
|
|
|
QDialog::changeEvent(event);
|
|
}
|
|
|
|
void ConfigureVibration::RetranslateUI() {
|
|
ui->retranslateUi(this);
|
|
}
|