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195fedccf0
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
21 lines
385 B
C++
21 lines
385 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace Pica {
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namespace Shader {
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struct OutputVertex;
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}
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namespace Clipper {
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using Shader::OutputVertex;
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void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2);
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} // namespace
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} // namespace
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