suyu/src/yuzu/configuration/configure_system.cpp
lat9nq 4aac1ae4b1 configuration: Simplify applying per-game settings
Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.

This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00

240 lines
10 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <chrono>
#include <optional>
#include <QFileDialog>
#include <QGraphicsItem>
#include <QMessageBox>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/service/time/time.h"
#include "ui_configure_system.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_system.h"
ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureSystem) {
ui->setupUi(this);
connect(ui->button_regenerate_console_id, &QPushButton::clicked, this,
&ConfigureSystem::RefreshConsoleID);
connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
ui->rng_seed_edit->setEnabled(state == Qt::Checked);
if (state != Qt::Checked) {
ui->rng_seed_edit->setText(QStringLiteral("00000000"));
}
});
connect(ui->custom_rtc_checkbox, &QCheckBox::stateChanged, this, [this](int state) {
ui->custom_rtc_edit->setEnabled(state == Qt::Checked);
if (state != Qt::Checked) {
ui->custom_rtc_edit->setDateTime(QDateTime::currentDateTime());
}
});
ui->label_console_id->setVisible(Settings::IsConfiguringGlobal());
ui->button_regenerate_console_id->setVisible(Settings::IsConfiguringGlobal());
SetupPerGameUI();
SetConfiguration();
}
ConfigureSystem::~ConfigureSystem() = default;
void ConfigureSystem::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureSystem::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureSystem::SetConfiguration() {
enabled = !Core::System::GetInstance().IsPoweredOn();
const auto rng_seed =
QStringLiteral("%1")
.arg(Settings::values.rng_seed.GetValue().value_or(0), 8, 16, QLatin1Char{'0'})
.toUpper();
const auto rtc_time = Settings::values.custom_rtc.GetValue().value_or(
std::chrono::seconds(QDateTime::currentSecsSinceEpoch()));
ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.GetValue().has_value());
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.GetValue().has_value() &&
Settings::values.rng_seed.UsingGlobal());
ui->rng_seed_edit->setText(rng_seed);
ui->custom_rtc_checkbox->setChecked(Settings::values.custom_rtc.GetValue().has_value());
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.GetValue().has_value() &&
Settings::values.rng_seed.UsingGlobal());
ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
if (Settings::IsConfiguringGlobal()) {
ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->combo_language,
&Settings::values.language_index);
ConfigurationShared::SetPerGameSetting(ui->combo_region, &Settings::values.region_index);
ConfigurationShared::SetPerGameSetting(ui->combo_time_zone,
&Settings::values.time_zone_index);
ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
ConfigurationShared::SetHighlight(ui->label_language,
!Settings::values.language_index.UsingGlobal());
ConfigurationShared::SetHighlight(ui->label_region,
!Settings::values.region_index.UsingGlobal());
ConfigurationShared::SetHighlight(ui->label_timezone,
!Settings::values.time_zone_index.UsingGlobal());
ConfigurationShared::SetHighlight(ui->label_sound,
!Settings::values.sound_index.UsingGlobal());
}
}
void ConfigureSystem::ReadSystemSettings() {}
void ConfigureSystem::ApplyConfiguration() {
auto& system = Core::System::GetInstance();
// Allow setting custom RTC even if system is powered on,
// to allow in-game time to be fast forwarded
if (Settings::values.custom_rtc.UsingGlobal()) {
if (ui->custom_rtc_checkbox->isChecked()) {
Settings::values.custom_rtc.SetValue(
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
if (system.IsPoweredOn()) {
const s64 posix_time{Settings::values.custom_rtc.GetValue()->count() +
Service::Time::TimeManager::GetExternalTimeZoneOffset()};
system.GetTimeManager().UpdateLocalSystemClockTime(posix_time);
}
} else {
Settings::values.custom_rtc.SetValue(std::nullopt);
}
}
if (!enabled) {
return;
}
ConfigurationShared::ApplyPerGameSetting(&Settings::values.language_index,
ui->combo_language);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_index, ui->combo_region);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.time_zone_index,
ui->combo_time_zone);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
if (Settings::values.rng_seed.UsingGlobal()) {
if (ui->rng_seed_checkbox->isChecked()) {
Settings::values.rng_seed.SetValue(
ui->rng_seed_edit->text().toULongLong(nullptr, 16));
} else {
Settings::values.rng_seed.SetValue(std::nullopt);
}
}
} else {
switch (use_rng_seed) {
case ConfigurationShared::CheckState::On:
case ConfigurationShared::CheckState::Off:
Settings::values.rng_seed.SetGlobal(false);
if (ui->rng_seed_checkbox->isChecked()) {
Settings::values.rng_seed.SetValue(
ui->rng_seed_edit->text().toULongLong(nullptr, 16));
} else {
Settings::values.rng_seed.SetValue(std::nullopt);
}
break;
case ConfigurationShared::CheckState::Global:
Settings::values.rng_seed.SetGlobal(false);
Settings::values.rng_seed.SetValue(std::nullopt);
Settings::values.rng_seed.SetGlobal(true);
break;
case ConfigurationShared::CheckState::Count:
break;
}
switch (use_custom_rtc) {
case ConfigurationShared::CheckState::On:
case ConfigurationShared::CheckState::Off:
Settings::values.custom_rtc.SetGlobal(false);
if (ui->custom_rtc_checkbox->isChecked()) {
Settings::values.custom_rtc.SetValue(
std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
} else {
Settings::values.custom_rtc.SetValue(std::nullopt);
}
break;
case ConfigurationShared::CheckState::Global:
Settings::values.custom_rtc.SetGlobal(false);
Settings::values.custom_rtc.SetValue(std::nullopt);
Settings::values.custom_rtc.SetGlobal(true);
break;
case ConfigurationShared::CheckState::Count:
break;
}
}
system.ApplySettings();
}
void ConfigureSystem::RefreshConsoleID() {
QMessageBox::StandardButton reply;
QString warning_text = tr("This will replace your current virtual Switch with a new one. "
"Your current virtual Switch will not be recoverable. "
"This might have unexpected effects in games. This might fail, "
"if you use an outdated config savegame. Continue?");
reply = QMessageBox::critical(this, tr("Warning"), warning_text,
QMessageBox::No | QMessageBox::Yes);
if (reply == QMessageBox::No) {
return;
}
u64 console_id{};
ui->label_console_id->setText(
tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper()));
}
void ConfigureSystem::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());
ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
ui->rng_seed_checkbox->setEnabled(Settings::values.rng_seed.UsingGlobal());
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.UsingGlobal());
ui->custom_rtc_checkbox->setEnabled(Settings::values.custom_rtc.UsingGlobal());
ui->custom_rtc_edit->setEnabled(Settings::values.custom_rtc.UsingGlobal());
return;
}
ConfigurationShared::SetColoredComboBox(ui->combo_language, ui->label_language,
Settings::values.language_index.GetValue(true));
ConfigurationShared::SetColoredComboBox(ui->combo_region, ui->label_region,
Settings::values.region_index.GetValue(true));
ConfigurationShared::SetColoredComboBox(ui->combo_time_zone, ui->label_timezone,
Settings::values.time_zone_index.GetValue(true));
ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->label_sound,
Settings::values.sound_index.GetValue(true));
ConfigurationShared::SetColoredTristate(
ui->rng_seed_checkbox, Settings::values.rng_seed.UsingGlobal(),
Settings::values.rng_seed.GetValue().has_value(),
Settings::values.rng_seed.GetValue(true).has_value(), use_rng_seed);
ConfigurationShared::SetColoredTristate(
ui->custom_rtc_checkbox, Settings::values.custom_rtc.UsingGlobal(),
Settings::values.custom_rtc.GetValue().has_value(),
Settings::values.custom_rtc.GetValue(true).has_value(), use_custom_rtc);
}