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5980aa1e51
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling the UI code generation for targets. As part of letting CMake automatically handle the header file parsing, we must not name includes with "ui_*" unless they're related to the output of the Qt UIC compiler. Because of this, we need to rename ui_settings, given it would conflict with this restriction.
113 lines
4 KiB
C++
113 lines
4 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <utility>
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#include "common/common_types.h"
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#include "core/settings.h"
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#include "ui_configure_gamelist.h"
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#include "yuzu/configuration/configure_gamelist.h"
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#include "yuzu/uisettings.h"
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namespace {
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constexpr std::array default_icon_sizes{
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std::make_pair(0, QT_TR_NOOP("None")),
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std::make_pair(32, QT_TR_NOOP("Small (32x32)")),
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std::make_pair(64, QT_TR_NOOP("Standard (64x64)")),
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std::make_pair(128, QT_TR_NOOP("Large (128x128)")),
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std::make_pair(256, QT_TR_NOOP("Full Size (256x256)")),
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};
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constexpr std::array row_text_names{
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QT_TR_NOOP("Filename"),
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QT_TR_NOOP("Filetype"),
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QT_TR_NOOP("Title ID"),
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QT_TR_NOOP("Title Name"),
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};
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} // Anonymous namespace
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ConfigureGameList::ConfigureGameList(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGameList) {
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ui->setupUi(this);
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InitializeIconSizeComboBox();
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InitializeRowComboBoxes();
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SetConfiguration();
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// Force game list reload if any of the relevant settings are changed.
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connect(ui->show_unknown, &QCheckBox::stateChanged, this,
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&ConfigureGameList::RequestGameListUpdate);
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connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureGameList::RequestGameListUpdate);
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureGameList::RequestGameListUpdate);
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureGameList::RequestGameListUpdate);
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}
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ConfigureGameList::~ConfigureGameList() = default;
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void ConfigureGameList::ApplyConfiguration() {
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UISettings::values.show_unknown = ui->show_unknown->isChecked();
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UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
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UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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Settings::Apply();
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}
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void ConfigureGameList::RequestGameListUpdate() {
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UISettings::values.is_game_list_reload_pending.exchange(true);
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}
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void ConfigureGameList::SetConfiguration() {
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ui->show_unknown->setChecked(UISettings::values.show_unknown);
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
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ui->icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->findData(UISettings::values.icon_size));
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ui->row_1_text_combobox->setCurrentIndex(
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ui->row_1_text_combobox->findData(UISettings::values.row_1_text_id));
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ui->row_2_text_combobox->setCurrentIndex(
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ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
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}
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void ConfigureGameList::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigureGameList::RetranslateUI() {
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ui->retranslateUi(this);
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for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
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ui->icon_size_combobox->setItemText(i, tr(default_icon_sizes[i].second));
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}
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for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
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const QString name = tr(row_text_names[i]);
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ui->row_1_text_combobox->setItemText(i, name);
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ui->row_2_text_combobox->setItemText(i, name);
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}
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}
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void ConfigureGameList::InitializeIconSizeComboBox() {
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for (const auto& size : default_icon_sizes) {
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ui->icon_size_combobox->addItem(QString::fromUtf8(size.second), size.first);
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}
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}
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void ConfigureGameList::InitializeRowComboBoxes() {
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for (std::size_t i = 0; i < row_text_names.size(); ++i) {
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const QString row_text_name = QString::fromUtf8(row_text_names[i]);
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ui->row_1_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
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ui->row_2_text_combobox->addItem(row_text_name, QVariant::fromValue(i));
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}
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}
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