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51c9e98677
This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games. |
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copy_params.h | ||
format_lookup_table.cpp | ||
format_lookup_table.h | ||
surface_base.cpp | ||
surface_base.h | ||
surface_params.cpp | ||
surface_params.h | ||
surface_view.cpp | ||
surface_view.h | ||
texture_cache.h |