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015d7b9779
This fixes various bugs that appear in the HW rasterizer after switching between it and the SW one during emulation.
29 lines
902 B
C++
29 lines
902 B
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include "common/make_unique.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "video_core/swrasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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void RendererBase::RefreshRasterizerSetting() {
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bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled;
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if (rasterizer == nullptr || opengl_rasterizer_active != hw_renderer_enabled) {
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opengl_rasterizer_active = hw_renderer_enabled;
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if (hw_renderer_enabled) {
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rasterizer = Common::make_unique<RasterizerOpenGL>();
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} else {
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rasterizer = Common::make_unique<VideoCore::SWRasterizer>();
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}
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rasterizer->InitObjects();
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rasterizer->Reset();
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}
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}
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