mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-05 23:03:46 +00:00
147 lines
5.4 KiB
C++
147 lines
5.4 KiB
C++
// Copyright 2019 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <algorithm>
|
|
#include <tuple>
|
|
|
|
#include "common/common_types.h"
|
|
#include "video_core/engines/kepler_compute.h"
|
|
#include "video_core/engines/maxwell_3d.h"
|
|
#include "video_core/engines/shader_type.h"
|
|
#include "video_core/shader/registry.h"
|
|
|
|
namespace VideoCommon::Shader {
|
|
|
|
using Tegra::Engines::ConstBufferEngineInterface;
|
|
using Tegra::Engines::SamplerDescriptor;
|
|
using Tegra::Engines::ShaderType;
|
|
|
|
namespace {
|
|
|
|
GraphicsInfo MakeGraphicsInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
|
|
if (shader_stage == ShaderType::Compute) {
|
|
return {};
|
|
}
|
|
auto& graphics = static_cast<Tegra::Engines::Maxwell3D&>(engine);
|
|
|
|
GraphicsInfo info;
|
|
info.primitive_topology = graphics.regs.draw.topology;
|
|
info.tessellation_primitive = graphics.regs.tess_mode.prim;
|
|
info.tessellation_spacing = graphics.regs.tess_mode.spacing;
|
|
info.tessellation_clockwise = graphics.regs.tess_mode.cw;
|
|
return info;
|
|
}
|
|
|
|
ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
|
|
if (shader_stage != ShaderType::Compute) {
|
|
return {};
|
|
}
|
|
auto& compute = static_cast<Tegra::Engines::KeplerCompute&>(engine);
|
|
const auto& launch = compute.launch_description;
|
|
|
|
ComputeInfo info;
|
|
info.workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z};
|
|
info.local_memory_size_in_words = launch.local_pos_alloc;
|
|
info.shared_memory_size_in_words = launch.shared_alloc;
|
|
return info;
|
|
}
|
|
|
|
} // Anonymous namespace
|
|
|
|
Registry::Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info)
|
|
: stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile},
|
|
bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {}
|
|
|
|
Registry::Registry(Tegra::Engines::ShaderType shader_stage,
|
|
Tegra::Engines::ConstBufferEngineInterface& engine)
|
|
: stage{shader_stage}, engine{&engine}, bound_buffer{engine.GetBoundBuffer()},
|
|
graphics_info{MakeGraphicsInfo(shader_stage, engine)}, compute_info{MakeComputeInfo(
|
|
shader_stage, engine)} {}
|
|
|
|
Registry::~Registry() = default;
|
|
|
|
std::optional<u32> Registry::ObtainKey(u32 buffer, u32 offset) {
|
|
const std::pair<u32, u32> key = {buffer, offset};
|
|
const auto iter = keys.find(key);
|
|
if (iter != keys.end()) {
|
|
return iter->second;
|
|
}
|
|
if (!engine) {
|
|
return std::nullopt;
|
|
}
|
|
const u32 value = engine->AccessConstBuffer32(stage, buffer, offset);
|
|
keys.emplace(key, value);
|
|
return value;
|
|
}
|
|
|
|
std::optional<SamplerDescriptor> Registry::ObtainBoundSampler(u32 offset) {
|
|
const u32 key = offset;
|
|
const auto iter = bound_samplers.find(key);
|
|
if (iter != bound_samplers.end()) {
|
|
return iter->second;
|
|
}
|
|
if (!engine) {
|
|
return std::nullopt;
|
|
}
|
|
const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset);
|
|
bound_samplers.emplace(key, value);
|
|
return value;
|
|
}
|
|
|
|
std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer,
|
|
u32 offset) {
|
|
const std::pair key = {buffer, offset};
|
|
const auto iter = bindless_samplers.find(key);
|
|
if (iter != bindless_samplers.end()) {
|
|
return iter->second;
|
|
}
|
|
if (!engine) {
|
|
return std::nullopt;
|
|
}
|
|
const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset);
|
|
bindless_samplers.emplace(key, value);
|
|
return value;
|
|
}
|
|
|
|
void Registry::InsertKey(u32 buffer, u32 offset, u32 value) {
|
|
keys.insert_or_assign({buffer, offset}, value);
|
|
}
|
|
|
|
void Registry::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
|
|
bound_samplers.insert_or_assign(offset, sampler);
|
|
}
|
|
|
|
void Registry::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
|
|
bindless_samplers.insert_or_assign({buffer, offset}, sampler);
|
|
}
|
|
|
|
bool Registry::IsConsistent() const {
|
|
if (!engine) {
|
|
return true;
|
|
}
|
|
return std::all_of(keys.begin(), keys.end(),
|
|
[this](const auto& pair) {
|
|
const auto [cbuf, offset] = pair.first;
|
|
const auto value = pair.second;
|
|
return value == engine->AccessConstBuffer32(stage, cbuf, offset);
|
|
}) &&
|
|
std::all_of(bound_samplers.begin(), bound_samplers.end(),
|
|
[this](const auto& sampler) {
|
|
const auto [key, value] = sampler;
|
|
return value == engine->AccessBoundSampler(stage, key);
|
|
}) &&
|
|
std::all_of(bindless_samplers.begin(), bindless_samplers.end(),
|
|
[this](const auto& sampler) {
|
|
const auto [cbuf, offset] = sampler.first;
|
|
const auto value = sampler.second;
|
|
return value == engine->AccessBindlessSampler(stage, cbuf, offset);
|
|
});
|
|
}
|
|
|
|
bool Registry::HasEqualKeys(const Registry& rhs) const {
|
|
return std::tie(keys, bound_samplers, bindless_samplers) ==
|
|
std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers);
|
|
}
|
|
|
|
} // namespace VideoCommon::Shader
|