mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 22:57:22 +00:00
653 lines
28 KiB
C++
653 lines
28 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <algorithm>
|
|
|
|
#include "common/common_types.h"
|
|
|
|
#include "math.h"
|
|
#include "pica.h"
|
|
#include "rasterizer.h"
|
|
#include "vertex_shader.h"
|
|
|
|
#include "debug_utils/debug_utils.h"
|
|
|
|
namespace Pica {
|
|
|
|
namespace Rasterizer {
|
|
|
|
static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
|
|
const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
|
|
u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr)));
|
|
u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b();
|
|
|
|
// Assuming RGBA8 format until actual framebuffer format handling is implemented
|
|
*(color_buffer + x + y * registers.framebuffer.GetWidth()) = value;
|
|
}
|
|
|
|
static const Math::Vec4<u8> GetPixel(int x, int y) {
|
|
const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
|
|
u32* color_buffer_u32 = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr)));
|
|
|
|
u32 value = *(color_buffer_u32 + x + y * registers.framebuffer.GetWidth());
|
|
Math::Vec4<u8> ret;
|
|
ret.a() = value >> 24;
|
|
ret.r() = (value >> 16) & 0xFF;
|
|
ret.g() = (value >> 8) & 0xFF;
|
|
ret.b() = value & 0xFF;
|
|
return ret;
|
|
}
|
|
|
|
static u32 GetDepth(int x, int y) {
|
|
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
|
|
u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
|
|
|
|
// Assuming 16-bit depth buffer format until actual format handling is implemented
|
|
return *(depth_buffer + x + y * registers.framebuffer.GetWidth());
|
|
}
|
|
|
|
static void SetDepth(int x, int y, u16 value) {
|
|
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
|
|
u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
|
|
|
|
// Assuming 16-bit depth buffer format until actual format handling is implemented
|
|
*(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
|
|
}
|
|
|
|
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
|
|
struct Fix12P4 {
|
|
Fix12P4() {}
|
|
Fix12P4(u16 val) : val(val) {}
|
|
|
|
static u16 FracMask() { return 0xF; }
|
|
static u16 IntMask() { return (u16)~0xF; }
|
|
|
|
operator u16() const {
|
|
return val;
|
|
}
|
|
|
|
bool operator < (const Fix12P4& oth) const {
|
|
return (u16)*this < (u16)oth;
|
|
}
|
|
|
|
private:
|
|
u16 val;
|
|
};
|
|
|
|
/**
|
|
* Calculate signed area of the triangle spanned by the three argument vertices.
|
|
* The sign denotes an orientation.
|
|
*
|
|
* @todo define orientation concretely.
|
|
*/
|
|
static int SignedArea (const Math::Vec2<Fix12P4>& vtx1,
|
|
const Math::Vec2<Fix12P4>& vtx2,
|
|
const Math::Vec2<Fix12P4>& vtx3) {
|
|
const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0);
|
|
const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0);
|
|
// TODO: There is a very small chance this will overflow for sizeof(int) == 4
|
|
return Math::Cross(vec1, vec2).z;
|
|
};
|
|
|
|
void ProcessTriangle(const VertexShader::OutputVertex& v0,
|
|
const VertexShader::OutputVertex& v1,
|
|
const VertexShader::OutputVertex& v2)
|
|
{
|
|
// vertex positions in rasterizer coordinates
|
|
auto FloatToFix = [](float24 flt) {
|
|
return Fix12P4(static_cast<unsigned short>(flt.ToFloat32() * 16.0f));
|
|
};
|
|
auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) {
|
|
return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
|
|
};
|
|
|
|
Math::Vec3<Fix12P4> vtxpos[3]{ ScreenToRasterizerCoordinates(v0.screenpos),
|
|
ScreenToRasterizerCoordinates(v1.screenpos),
|
|
ScreenToRasterizerCoordinates(v2.screenpos) };
|
|
|
|
if (registers.cull_mode == Regs::CullMode::KeepClockWise) {
|
|
// Reverse vertex order and use the CCW code path.
|
|
std::swap(vtxpos[1], vtxpos[2]);
|
|
}
|
|
|
|
if (registers.cull_mode != Regs::CullMode::KeepAll) {
|
|
// Cull away triangles which are wound clockwise.
|
|
// TODO: A check for degenerate triangles ("== 0") should be considered for CullMode::KeepAll
|
|
if (SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0)
|
|
return;
|
|
}
|
|
|
|
// TODO: Proper scissor rect test!
|
|
u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
|
|
u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
|
|
u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
|
|
u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
|
|
|
|
min_x &= Fix12P4::IntMask();
|
|
min_y &= Fix12P4::IntMask();
|
|
max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask());
|
|
max_y = ((max_y + Fix12P4::FracMask()) & Fix12P4::IntMask());
|
|
|
|
// Triangle filling rules: Pixels on the right-sided edge or on flat bottom edges are not
|
|
// drawn. Pixels on any other triangle border are drawn. This is implemented with three bias
|
|
// values which are added to the barycentric coordinates w0, w1 and w2, respectively.
|
|
// NOTE: These are the PSP filling rules. Not sure if the 3DS uses the same ones...
|
|
auto IsRightSideOrFlatBottomEdge = [](const Math::Vec2<Fix12P4>& vtx,
|
|
const Math::Vec2<Fix12P4>& line1,
|
|
const Math::Vec2<Fix12P4>& line2)
|
|
{
|
|
if (line1.y == line2.y) {
|
|
// just check if vertex is above us => bottom line parallel to x-axis
|
|
return vtx.y < line1.y;
|
|
} else {
|
|
// check if vertex is on our left => right side
|
|
// TODO: Not sure how likely this is to overflow
|
|
return (int)vtx.x < (int)line1.x + ((int)line2.x - (int)line1.x) * ((int)vtx.y - (int)line1.y) / ((int)line2.y - (int)line1.y);
|
|
}
|
|
};
|
|
int bias0 = IsRightSideOrFlatBottomEdge(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) ? -1 : 0;
|
|
int bias1 = IsRightSideOrFlatBottomEdge(vtxpos[1].xy(), vtxpos[2].xy(), vtxpos[0].xy()) ? -1 : 0;
|
|
int bias2 = IsRightSideOrFlatBottomEdge(vtxpos[2].xy(), vtxpos[0].xy(), vtxpos[1].xy()) ? -1 : 0;
|
|
|
|
auto w_inverse = Math::MakeVec(v0.pos.w, v1.pos.w, v2.pos.w);
|
|
|
|
auto textures = registers.GetTextures();
|
|
auto tev_stages = registers.GetTevStages();
|
|
|
|
// TODO: Not sure if looping through x first might be faster
|
|
for (u16 y = min_y; y < max_y; y += 0x10) {
|
|
for (u16 x = min_x; x < max_x; x += 0x10) {
|
|
|
|
// Calculate the barycentric coordinates w0, w1 and w2
|
|
int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
|
|
int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});
|
|
int w2 = bias2 + SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), {x, y});
|
|
int wsum = w0 + w1 + w2;
|
|
|
|
// If current pixel is not covered by the current primitive
|
|
if (w0 < 0 || w1 < 0 || w2 < 0)
|
|
continue;
|
|
|
|
auto baricentric_coordinates = Math::MakeVec(float24::FromFloat32(static_cast<float>(w0)),
|
|
float24::FromFloat32(static_cast<float>(w1)),
|
|
float24::FromFloat32(static_cast<float>(w2)));
|
|
float24 interpolated_w_inverse = float24::FromFloat32(1.0f) / Math::Dot(w_inverse, baricentric_coordinates);
|
|
|
|
// Perspective correct attribute interpolation:
|
|
// Attribute values cannot be calculated by simple linear interpolation since
|
|
// they are not linear in screen space. For example, when interpolating a
|
|
// texture coordinate across two vertices, something simple like
|
|
// u = (u0*w0 + u1*w1)/(w0+w1)
|
|
// will not work. However, the attribute value divided by the
|
|
// clipspace w-coordinate (u/w) and and the inverse w-coordinate (1/w) are linear
|
|
// in screenspace. Hence, we can linearly interpolate these two independently and
|
|
// calculate the interpolated attribute by dividing the results.
|
|
// I.e.
|
|
// u_over_w = ((u0/v0.pos.w)*w0 + (u1/v1.pos.w)*w1)/(w0+w1)
|
|
// one_over_w = (( 1/v0.pos.w)*w0 + ( 1/v1.pos.w)*w1)/(w0+w1)
|
|
// u = u_over_w / one_over_w
|
|
//
|
|
// The generalization to three vertices is straightforward in baricentric coordinates.
|
|
auto GetInterpolatedAttribute = [&](float24 attr0, float24 attr1, float24 attr2) {
|
|
auto attr_over_w = Math::MakeVec(attr0, attr1, attr2);
|
|
float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates);
|
|
return interpolated_attr_over_w * interpolated_w_inverse;
|
|
};
|
|
|
|
Math::Vec4<u8> primary_color{
|
|
(u8)(GetInterpolatedAttribute(v0.color.r(), v1.color.r(), v2.color.r()).ToFloat32() * 255),
|
|
(u8)(GetInterpolatedAttribute(v0.color.g(), v1.color.g(), v2.color.g()).ToFloat32() * 255),
|
|
(u8)(GetInterpolatedAttribute(v0.color.b(), v1.color.b(), v2.color.b()).ToFloat32() * 255),
|
|
(u8)(GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() * 255)
|
|
};
|
|
|
|
Math::Vec2<float24> uv[3];
|
|
uv[0].u() = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u());
|
|
uv[0].v() = GetInterpolatedAttribute(v0.tc0.v(), v1.tc0.v(), v2.tc0.v());
|
|
uv[1].u() = GetInterpolatedAttribute(v0.tc1.u(), v1.tc1.u(), v2.tc1.u());
|
|
uv[1].v() = GetInterpolatedAttribute(v0.tc1.v(), v1.tc1.v(), v2.tc1.v());
|
|
uv[2].u() = GetInterpolatedAttribute(v0.tc2.u(), v1.tc2.u(), v2.tc2.u());
|
|
uv[2].v() = GetInterpolatedAttribute(v0.tc2.v(), v1.tc2.v(), v2.tc2.v());
|
|
|
|
Math::Vec4<u8> texture_color[3]{};
|
|
for (int i = 0; i < 3; ++i) {
|
|
const auto& texture = textures[i];
|
|
if (!texture.enabled)
|
|
continue;
|
|
|
|
_dbg_assert_(HW_GPU, 0 != texture.config.address);
|
|
|
|
int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
|
|
int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
|
|
auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) {
|
|
switch (mode) {
|
|
case Regs::TextureConfig::ClampToEdge:
|
|
val = std::max(val, 0);
|
|
val = std::min(val, (int)size - 1);
|
|
return val;
|
|
|
|
case Regs::TextureConfig::Repeat:
|
|
return (int)(((unsigned)val) % size);
|
|
|
|
default:
|
|
LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x\n", (int)mode);
|
|
_dbg_assert_(HW_GPU, 0);
|
|
return 0;
|
|
}
|
|
};
|
|
s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
|
|
t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
|
|
|
|
u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress()));
|
|
auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
|
|
|
|
texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
|
|
DebugUtils::DumpTexture(texture.config, texture_data);
|
|
}
|
|
|
|
// Texture environment - consists of 6 stages of color and alpha combining.
|
|
//
|
|
// Color combiners take three input color values from some source (e.g. interpolated
|
|
// vertex color, texture color, previous stage, etc), perform some very simple
|
|
// operations on each of them (e.g. inversion) and then calculate the output color
|
|
// with some basic arithmetic. Alpha combiners can be configured separately but work
|
|
// analogously.
|
|
Math::Vec4<u8> combiner_output;
|
|
for (const auto& tev_stage : tev_stages) {
|
|
using Source = Regs::TevStageConfig::Source;
|
|
using ColorModifier = Regs::TevStageConfig::ColorModifier;
|
|
using AlphaModifier = Regs::TevStageConfig::AlphaModifier;
|
|
using Operation = Regs::TevStageConfig::Operation;
|
|
|
|
auto GetColorSource = [&](Source source) -> Math::Vec4<u8> {
|
|
switch (source) {
|
|
case Source::PrimaryColor:
|
|
return primary_color;
|
|
|
|
case Source::Texture0:
|
|
return texture_color[0];
|
|
|
|
case Source::Texture1:
|
|
return texture_color[1];
|
|
|
|
case Source::Texture2:
|
|
return texture_color[2];
|
|
|
|
case Source::Constant:
|
|
return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b, tev_stage.const_a};
|
|
|
|
case Source::Previous:
|
|
return combiner_output;
|
|
|
|
default:
|
|
LOG_ERROR(HW_GPU, "Unknown color combiner source %d\n", (int)source);
|
|
_dbg_assert_(HW_GPU, 0);
|
|
return {};
|
|
}
|
|
};
|
|
|
|
auto GetAlphaSource = [&](Source source) -> u8 {
|
|
switch (source) {
|
|
case Source::PrimaryColor:
|
|
return primary_color.a();
|
|
|
|
case Source::Texture0:
|
|
return texture_color[0].a();
|
|
|
|
case Source::Texture1:
|
|
return texture_color[1].a();
|
|
|
|
case Source::Texture2:
|
|
return texture_color[2].a();
|
|
|
|
case Source::Constant:
|
|
return tev_stage.const_a;
|
|
|
|
case Source::Previous:
|
|
return combiner_output.a();
|
|
|
|
default:
|
|
LOG_ERROR(HW_GPU, "Unknown alpha combiner source %d\n", (int)source);
|
|
_dbg_assert_(HW_GPU, 0);
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
static auto GetColorModifier = [](ColorModifier factor, const Math::Vec4<u8>& values) -> Math::Vec3<u8> {
|
|
switch (factor)
|
|
{
|
|
case ColorModifier::SourceColor:
|
|
return values.rgb();
|
|
|
|
case ColorModifier::OneMinusSourceColor:
|
|
return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
|
|
|
|
case ColorModifier::SourceAlpha:
|
|
return { values.a(), values.a(), values.a() };
|
|
|
|
default:
|
|
LOG_ERROR(HW_GPU, "Unknown color factor %d\n", (int)factor);
|
|
_dbg_assert_(HW_GPU, 0);
|
|
return {};
|
|
}
|
|
};
|
|
|
|
static auto GetAlphaModifier = [](AlphaModifier factor, u8 value) -> u8 {
|
|
switch (factor) {
|
|
case AlphaModifier::SourceAlpha:
|
|
return value;
|
|
|
|
case AlphaModifier::OneMinusSourceAlpha:
|
|
return 255 - value;
|
|
|
|
default:
|
|
LOG_ERROR(HW_GPU, "Unknown alpha factor %d\n", (int)factor);
|
|
_dbg_assert_(HW_GPU, 0);
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
static auto ColorCombine = [](Operation op, const Math::Vec3<u8> input[3]) -> Math::Vec3<u8> {
|
|
switch (op) {
|
|
case Operation::Replace:
|
|
return input[0];
|
|
|
|
case Operation::Modulate:
|
|
return ((input[0] * input[1]) / 255).Cast<u8>();
|
|
|
|
case Operation::Add:
|
|
{
|
|
auto result = input[0] + input[1];
|
|
result.r() = std::min(255, result.r());
|
|
result.g() = std::min(255, result.g());
|
|
result.b() = std::min(255, result.b());
|
|
return result.Cast<u8>();
|
|
}
|
|
|
|
case Operation::Lerp:
|
|
return ((input[0] * input[2] + input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / 255).Cast<u8>();
|
|
|
|
case Operation::Subtract:
|
|
{
|
|
auto result = input[0].Cast<int>() - input[1].Cast<int>();
|
|
result.r() = std::max(0, result.r());
|
|
result.g() = std::max(0, result.g());
|
|
result.b() = std::max(0, result.b());
|
|
return result.Cast<u8>();
|
|
}
|
|
|
|
default:
|
|
LOG_ERROR(HW_GPU, "Unknown color combiner operation %d\n", (int)op);
|
|
_dbg_assert_(HW_GPU, 0);
|
|
return {};
|
|
}
|
|
};
|
|
|
|
static auto AlphaCombine = [](Operation op, const std::array<u8,3>& input) -> u8 {
|
|
switch (op) {
|
|
case Operation::Replace:
|
|
return input[0];
|
|
|
|
case Operation::Modulate:
|
|
return input[0] * input[1] / 255;
|
|
|
|
case Operation::Add:
|
|
return std::min(255, input[0] + input[1]);
|
|
|
|
case Operation::Lerp:
|
|
return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
|
|
|
|
case Operation::Subtract:
|
|
return std::max(0, (int)input[0] - (int)input[1]);
|
|
|
|
default:
|
|
LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d\n", (int)op);
|
|
_dbg_assert_(HW_GPU, 0);
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
// color combiner
|
|
// NOTE: Not sure if the alpha combiner might use the color output of the previous
|
|
// stage as input. Hence, we currently don't directly write the result to
|
|
// combiner_output.rgb(), but instead store it in a temporary variable until
|
|
// alpha combining has been done.
|
|
Math::Vec3<u8> color_result[3] = {
|
|
GetColorModifier(tev_stage.color_modifier1, GetColorSource(tev_stage.color_source1)),
|
|
GetColorModifier(tev_stage.color_modifier2, GetColorSource(tev_stage.color_source2)),
|
|
GetColorModifier(tev_stage.color_modifier3, GetColorSource(tev_stage.color_source3))
|
|
};
|
|
auto color_output = ColorCombine(tev_stage.color_op, color_result);
|
|
|
|
// alpha combiner
|
|
std::array<u8,3> alpha_result = {
|
|
GetAlphaModifier(tev_stage.alpha_modifier1, GetAlphaSource(tev_stage.alpha_source1)),
|
|
GetAlphaModifier(tev_stage.alpha_modifier2, GetAlphaSource(tev_stage.alpha_source2)),
|
|
GetAlphaModifier(tev_stage.alpha_modifier3, GetAlphaSource(tev_stage.alpha_source3))
|
|
};
|
|
auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
|
|
|
|
combiner_output = Math::MakeVec(color_output, alpha_output);
|
|
}
|
|
|
|
if (registers.output_merger.alpha_test.enable) {
|
|
bool pass = false;
|
|
|
|
switch (registers.output_merger.alpha_test.func) {
|
|
case registers.output_merger.Never:
|
|
pass = false;
|
|
break;
|
|
|
|
case registers.output_merger.Always:
|
|
pass = true;
|
|
break;
|
|
|
|
case registers.output_merger.Equal:
|
|
pass = combiner_output.a() == registers.output_merger.alpha_test.ref;
|
|
break;
|
|
|
|
case registers.output_merger.NotEqual:
|
|
pass = combiner_output.a() != registers.output_merger.alpha_test.ref;
|
|
break;
|
|
|
|
case registers.output_merger.LessThan:
|
|
pass = combiner_output.a() < registers.output_merger.alpha_test.ref;
|
|
break;
|
|
|
|
case registers.output_merger.LessThanOrEqual:
|
|
pass = combiner_output.a() <= registers.output_merger.alpha_test.ref;
|
|
break;
|
|
|
|
case registers.output_merger.GreaterThan:
|
|
pass = combiner_output.a() > registers.output_merger.alpha_test.ref;
|
|
break;
|
|
|
|
case registers.output_merger.GreaterThanOrEqual:
|
|
pass = combiner_output.a() >= registers.output_merger.alpha_test.ref;
|
|
break;
|
|
}
|
|
|
|
if (!pass)
|
|
continue;
|
|
}
|
|
|
|
// TODO: Does depth indeed only get written even if depth testing is enabled?
|
|
if (registers.output_merger.depth_test_enable) {
|
|
u16 z = (u16)(-(v0.screenpos[2].ToFloat32() * w0 +
|
|
v1.screenpos[2].ToFloat32() * w1 +
|
|
v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
|
|
u16 ref_z = GetDepth(x >> 4, y >> 4);
|
|
|
|
bool pass = false;
|
|
|
|
switch (registers.output_merger.depth_test_func) {
|
|
case registers.output_merger.Never:
|
|
pass = false;
|
|
break;
|
|
|
|
case registers.output_merger.Always:
|
|
pass = true;
|
|
break;
|
|
|
|
case registers.output_merger.Equal:
|
|
pass = z == ref_z;
|
|
break;
|
|
|
|
case registers.output_merger.NotEqual:
|
|
pass = z != ref_z;
|
|
break;
|
|
|
|
case registers.output_merger.LessThan:
|
|
pass = z < ref_z;
|
|
break;
|
|
|
|
case registers.output_merger.LessThanOrEqual:
|
|
pass = z <= ref_z;
|
|
break;
|
|
|
|
case registers.output_merger.GreaterThan:
|
|
pass = z > ref_z;
|
|
break;
|
|
|
|
case registers.output_merger.GreaterThanOrEqual:
|
|
pass = z >= ref_z;
|
|
break;
|
|
}
|
|
|
|
if (!pass)
|
|
continue;
|
|
|
|
if (registers.output_merger.depth_write_enable)
|
|
SetDepth(x >> 4, y >> 4, z);
|
|
}
|
|
|
|
auto dest = GetPixel(x >> 4, y >> 4);
|
|
|
|
if (registers.output_merger.alphablend_enable) {
|
|
auto params = registers.output_merger.alpha_blending;
|
|
|
|
auto LookupFactorRGB = [&](decltype(params)::BlendFactor factor) -> Math::Vec3<u8> {
|
|
switch (factor) {
|
|
case params.Zero:
|
|
return Math::Vec3<u8>(0, 0, 0);
|
|
|
|
case params.One:
|
|
return Math::Vec3<u8>(255, 255, 255);
|
|
|
|
case params.SourceColor:
|
|
return combiner_output.rgb();
|
|
|
|
case params.OneMinusSourceColor:
|
|
return Math::Vec3<u8>(255 - combiner_output.r(), 255 - combiner_output.g(), 255 - combiner_output.b());
|
|
|
|
case params.DestColor:
|
|
return dest.rgb();
|
|
|
|
case params.OneMinusDestColor:
|
|
return Math::Vec3<u8>(255 - dest.r(), 255 - dest.g(), 255 - dest.b());
|
|
|
|
case params.SourceAlpha:
|
|
return Math::Vec3<u8>(combiner_output.a(), combiner_output.a(), combiner_output.a());
|
|
|
|
case params.OneMinusSourceAlpha:
|
|
return Math::Vec3<u8>(255 - combiner_output.a(), 255 - combiner_output.a(), 255 - combiner_output.a());
|
|
|
|
case params.DestAlpha:
|
|
return Math::Vec3<u8>(dest.a(), dest.a(), dest.a());
|
|
|
|
case params.OneMinusDestAlpha:
|
|
return Math::Vec3<u8>(255 - dest.a(), 255 - dest.a(), 255 - dest.a());
|
|
|
|
case params.ConstantColor:
|
|
return Math::Vec3<u8>(registers.output_merger.blend_const.r, registers.output_merger.blend_const.g, registers.output_merger.blend_const.b);
|
|
|
|
case params.OneMinusConstantColor:
|
|
return Math::Vec3<u8>(255 - registers.output_merger.blend_const.r, 255 - registers.output_merger.blend_const.g, 255 - registers.output_merger.blend_const.b);
|
|
|
|
case params.ConstantAlpha:
|
|
return Math::Vec3<u8>(registers.output_merger.blend_const.a, registers.output_merger.blend_const.a, registers.output_merger.blend_const.a);
|
|
|
|
case params.OneMinusConstantAlpha:
|
|
return Math::Vec3<u8>(255 - registers.output_merger.blend_const.a, 255 - registers.output_merger.blend_const.a, 255 - registers.output_merger.blend_const.a);
|
|
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor);
|
|
exit(0);
|
|
break;
|
|
}
|
|
};
|
|
|
|
auto LookupFactorA = [&](decltype(params)::BlendFactor factor) -> u8 {
|
|
switch (factor) {
|
|
case params.Zero:
|
|
return 0;
|
|
|
|
case params.One:
|
|
return 255;
|
|
|
|
case params.SourceAlpha:
|
|
return combiner_output.a();
|
|
|
|
case params.OneMinusSourceAlpha:
|
|
return 255 - combiner_output.a();
|
|
|
|
case params.DestAlpha:
|
|
return dest.a();
|
|
|
|
case params.OneMinusDestAlpha:
|
|
return 255 - dest.a();
|
|
|
|
case params.ConstantAlpha:
|
|
return registers.output_merger.blend_const.a;
|
|
|
|
case params.OneMinusConstantAlpha:
|
|
return 255 - registers.output_merger.blend_const.a;
|
|
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor);
|
|
exit(0);
|
|
break;
|
|
}
|
|
};
|
|
|
|
auto srcfactor = Math::MakeVec(LookupFactorRGB(params.factor_source_rgb),
|
|
LookupFactorA(params.factor_source_a));
|
|
auto dstfactor = Math::MakeVec(LookupFactorRGB(params.factor_dest_rgb),
|
|
LookupFactorA(params.factor_dest_a));
|
|
|
|
switch (params.blend_equation_rgb) {
|
|
case params.Add:
|
|
{
|
|
auto result = (combiner_output * srcfactor + dest * dstfactor) / 255;
|
|
result.r() = std::min(255, result.r());
|
|
result.g() = std::min(255, result.g());
|
|
result.b() = std::min(255, result.b());
|
|
combiner_output = result.Cast<u8>();
|
|
break;
|
|
}
|
|
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", params.blend_equation_rgb.Value());
|
|
exit(0);
|
|
}
|
|
} else {
|
|
LOG_CRITICAL(HW_GPU, "logic op: %x", registers.output_merger.logic_op);
|
|
exit(0);
|
|
}
|
|
|
|
const Math::Vec4<u8> result = {
|
|
registers.output_merger.red_enable ? combiner_output.r() : dest.r(),
|
|
registers.output_merger.green_enable ? combiner_output.g() : dest.g(),
|
|
registers.output_merger.blue_enable ? combiner_output.b() : dest.b(),
|
|
registers.output_merger.alpha_enable ? combiner_output.a() : dest.a()
|
|
};
|
|
|
|
DrawPixel(x >> 4, y >> 4, result);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace Rasterizer
|
|
|
|
} // namespace Pica
|