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7695febfa1
Similar to the NRO changes, we can also pass the process explicitly as a parameter from Load instead of indirecting through the System class.
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <optional>
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#include "common/common_types.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/loader/linker.h"
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#include "core/loader/loader.h"
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namespace Kernel {
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class Process;
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}
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namespace Loader {
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constexpr u64 NSO_ARGUMENT_DATA_ALLOCATION_SIZE = 0x9000;
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struct NSOArgumentHeader {
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u32_le allocated_size;
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u32_le actual_size;
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INSERT_PADDING_BYTES(0x18);
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};
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static_assert(sizeof(NSOArgumentHeader) == 0x20, "NSOArgumentHeader has incorrect size.");
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/// Loads an NSO file
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class AppLoader_NSO final : public AppLoader, Linker {
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public:
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explicit AppLoader_NSO(FileSys::VirtualFile file);
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/**
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* Returns the type of the file
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* @param file std::shared_ptr<VfsFile> open file
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* @return FileType found, or FileType::Error if this loader doesn't know it
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& file);
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FileType GetFileType() override {
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return IdentifyType(file);
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}
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static std::optional<VAddr> LoadModule(Kernel::Process& process, const FileSys::VfsFile& file,
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VAddr load_base, bool should_pass_arguments,
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std::optional<FileSys::PatchManager> pm = {});
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ResultStatus Load(Kernel::Process& process) override;
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};
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} // namespace Loader
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