mirror of
https://git.suyu.dev/suyu/suyu.git
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4783133bbd
- Also a few cleanups.
118 lines
2.8 KiB
C++
118 lines
2.8 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common.h"
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#include "common/common_types.h"
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#include "core/hle/svc.h"
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/// Generic ARM11 CPU interface
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class ARM_Interface : NonCopyable {
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public:
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ARM_Interface() {
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num_instructions = 0;
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}
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virtual ~ARM_Interface() {
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}
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/**
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* Runs the CPU for the given number of instructions
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* @param num_instructions Number of instructions to run
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*/
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void Run(int num_instructions) {
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ExecuteInstructions(num_instructions);
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this->num_instructions += num_instructions;
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}
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/// Step CPU by one instruction
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void Step() {
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Run(1);
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}
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/**
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* Set the Program Counter to an address
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* @param addr Address to set PC to
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*/
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virtual void SetPC(u32 addr) = 0;
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/*
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* Get the current Program Counter
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* @return Returns current PC
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*/
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virtual u32 GetPC() const = 0;
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/**
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* Get an ARM register
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* @param index Register index (0-15)
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* @return Returns the value in the register
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*/
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virtual u32 GetReg(int index) const = 0;
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/**
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* Set an ARM register
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* @param index Register index (0-15)
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* @param value Value to set register to
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*/
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virtual void SetReg(int index, u32 value) = 0;
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/**
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* Get the current CPSR register
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* @return Returns the value of the CPSR register
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*/
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virtual u32 GetCPSR() const = 0;
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/**
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* Set the current CPSR register
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* @param cpsr Value to set CPSR to
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*/
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virtual void SetCPSR(u32 cpsr) = 0;
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/**
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* Returns the number of clock ticks since the last rese
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* @return Returns number of clock ticks
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*/
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virtual u64 GetTicks() const = 0;
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/**
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* Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time)
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* @param ticks Number of ticks to advance the CPU core
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*/
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virtual void AddTicks(u64 ticks) = 0;
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/**
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* Saves the current CPU context
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* @param ctx Thread context to save
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*/
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virtual void SaveContext(ThreadContext& ctx) = 0;
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/**
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* Loads a CPU context
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* @param ctx Thread context to load
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*/
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virtual void LoadContext(const ThreadContext& ctx) = 0;
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/// Prepare core for thread reschedule (if needed to correctly handle state)
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virtual void PrepareReschedule() = 0;
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/// Getter for num_instructions
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u64 GetNumInstructions() {
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return num_instructions;
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}
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protected:
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/**
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* Executes the given number of instructions
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* @param num_instructions Number of instructions to executes
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*/
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virtual void ExecuteInstructions(int num_instructions) = 0;
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private:
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u64 num_instructions; ///< Number of instructions executed
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};
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