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https://git.suyu.dev/suyu/suyu.git
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677a8b208d
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/gpu_synch.h"
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#include "video_core/renderer_base.h"
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namespace VideoCommon {
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GPUSynch::GPUSynch(Core::System& system_, bool use_nvdec_) : GPU{system_, false, use_nvdec_} {}
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GPUSynch::~GPUSynch() = default;
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void GPUSynch::Start() {}
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void GPUSynch::ObtainContext() {
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renderer->Context().MakeCurrent();
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}
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void GPUSynch::ReleaseContext() {
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renderer->Context().DoneCurrent();
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}
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void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
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dma_pusher->Push(std::move(entries));
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dma_pusher->DispatchCalls();
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}
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void GPUSynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
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if (!use_nvdec) {
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return;
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}
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// This condition fires when a video stream ends, clears all intermediary data
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if (entries[0].raw == 0xDEADB33F) {
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cdma_pusher.reset();
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return;
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}
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if (!cdma_pusher) {
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cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
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}
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cdma_pusher->Push(std::move(entries));
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cdma_pusher->DispatchCalls();
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}
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void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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renderer->SwapBuffers(framebuffer);
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}
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void GPUSynch::FlushRegion(VAddr addr, u64 size) {
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renderer->Rasterizer().FlushRegion(addr, size);
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}
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void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
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renderer->Rasterizer().InvalidateRegion(addr, size);
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}
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void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
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}
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} // namespace VideoCommon
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