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gl_arb_decompiler.cpp
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renderer_{opengl,vulkan}: Clamp shared memory to host's limit
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2020-07-16 16:02:46 -03:00 |
gl_arb_decompiler.h
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gl_buffer_cache.cpp
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gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
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2020-06-26 16:58:40 -03:00 |
gl_buffer_cache.h
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gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
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2020-06-26 16:58:40 -03:00 |
gl_device.cpp
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renderer_{opengl,vulkan}: Clamp shared memory to host's limit
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2020-07-16 16:02:46 -03:00 |
gl_device.h
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renderer_{opengl,vulkan}: Clamp shared memory to host's limit
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2020-07-16 16:02:46 -03:00 |
gl_fence_manager.cpp
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gl_fence_manager.h
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gl_framebuffer_cache.cpp
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gl_framebuffer_cache.h
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gl_query_cache.cpp
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gl_query_cache.h
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gl_rasterizer.cpp
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maxwell_to_gl: Rename VertexType() to VertexFormat()
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2020-06-29 11:48:38 -04:00 |
gl_rasterizer.h
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Merge pull request #3986 from ReinUsesLisp/shader-cache
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2020-06-12 23:14:48 -04:00 |
gl_resource_manager.cpp
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gl_resource_manager.h
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gl_sampler_cache.cpp
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gl_sampler_cache.h
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gl_shader_cache.cpp
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gl_shader_cache: Avoid use after move for program size
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2020-06-23 22:54:42 -03:00 |
gl_shader_cache.h
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gl_shader_cache: Avoid use after move for program size
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2020-06-23 22:54:42 -03:00 |
gl_shader_decompiler.cpp
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renderer_{opengl,vulkan}: Clamp shared memory to host's limit
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2020-07-16 16:02:46 -03:00 |
gl_shader_decompiler.h
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gl_shader_disk_cache.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
gl_shader_disk_cache.h
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gl_shader_manager.cpp
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gl_shader_manager.h
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gl_shader_util.cpp
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gl_shader_util.h
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gl_state_tracker.cpp
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gl_state_tracker.h
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gl_stream_buffer.cpp
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gl_stream_buffer: Use InvalidateBufferData instead unmap and map
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2020-06-24 02:36:14 -03:00 |
gl_stream_buffer.h
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gl_stream_buffer: Use InvalidateBufferData instead unmap and map
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2020-06-24 02:36:14 -03:00 |
gl_texture_cache.cpp
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gl_texture_cache.h
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maxwell_to_gl.h
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maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
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2020-06-30 02:40:14 -04:00 |
renderer_opengl.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
renderer_opengl.h
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gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
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2020-06-24 02:36:14 -03:00 |
utils.cpp
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utils.h
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