mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 22:57:22 +00:00
065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
139 lines
No EOL
3.3 KiB
C++
139 lines
No EOL
3.3 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
#pragma once
|
|
|
|
#include <chrono>
|
|
#include <filesystem>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <string_view>
|
|
#include "common/fs/file.h"
|
|
#include "common/logging/filter.h"
|
|
#include "common/logging/log.h"
|
|
|
|
namespace Common::Log {
|
|
|
|
class Filter;
|
|
|
|
/**
|
|
* A log entry. Log entries are store in a structured format to permit more varied output
|
|
* formatting on different frontends, as well as facilitating filtering and aggregation.
|
|
*/
|
|
struct Entry {
|
|
std::chrono::microseconds timestamp;
|
|
Class log_class{};
|
|
Level log_level{};
|
|
const char* filename = nullptr;
|
|
unsigned int line_num = 0;
|
|
std::string function;
|
|
std::string message;
|
|
bool final_entry = false;
|
|
};
|
|
|
|
/**
|
|
* Interface for logging backends. As loggers can be created and removed at runtime, this can be
|
|
* used by a frontend for adding a custom logging backend as needed
|
|
*/
|
|
class Backend {
|
|
public:
|
|
virtual ~Backend() = default;
|
|
virtual void SetFilter(const Filter& new_filter) {
|
|
filter = new_filter;
|
|
}
|
|
virtual const char* GetName() const = 0;
|
|
virtual void Write(const Entry& entry) = 0;
|
|
|
|
private:
|
|
Filter filter;
|
|
};
|
|
|
|
/**
|
|
* Backend that writes to stderr without any color commands
|
|
*/
|
|
class ConsoleBackend : public Backend {
|
|
public:
|
|
static const char* Name() {
|
|
return "console";
|
|
}
|
|
const char* GetName() const override {
|
|
return Name();
|
|
}
|
|
void Write(const Entry& entry) override;
|
|
};
|
|
|
|
/**
|
|
* Backend that writes to stderr and with color
|
|
*/
|
|
class ColorConsoleBackend : public Backend {
|
|
public:
|
|
static const char* Name() {
|
|
return "color_console";
|
|
}
|
|
|
|
const char* GetName() const override {
|
|
return Name();
|
|
}
|
|
void Write(const Entry& entry) override;
|
|
};
|
|
|
|
/**
|
|
* Backend that writes to a file passed into the constructor
|
|
*/
|
|
class FileBackend : public Backend {
|
|
public:
|
|
explicit FileBackend(const std::filesystem::path& filename);
|
|
|
|
static const char* Name() {
|
|
return "file";
|
|
}
|
|
|
|
const char* GetName() const override {
|
|
return Name();
|
|
}
|
|
|
|
void Write(const Entry& entry) override;
|
|
|
|
private:
|
|
FS::IOFile file;
|
|
std::size_t bytes_written = 0;
|
|
};
|
|
|
|
/**
|
|
* Backend that writes to Visual Studio's output window
|
|
*/
|
|
class DebuggerBackend : public Backend {
|
|
public:
|
|
static const char* Name() {
|
|
return "debugger";
|
|
}
|
|
const char* GetName() const override {
|
|
return Name();
|
|
}
|
|
void Write(const Entry& entry) override;
|
|
};
|
|
|
|
void AddBackend(std::unique_ptr<Backend> backend);
|
|
|
|
void RemoveBackend(std::string_view backend_name);
|
|
|
|
Backend* GetBackend(std::string_view backend_name);
|
|
|
|
/**
|
|
* Returns the name of the passed log class as a C-string. Subclasses are separated by periods
|
|
* instead of underscores as in the enumeration.
|
|
*/
|
|
const char* GetLogClassName(Class log_class);
|
|
|
|
/**
|
|
* Returns the name of the passed log level as a C-string.
|
|
*/
|
|
const char* GetLevelName(Level log_level);
|
|
|
|
/**
|
|
* The global filter will prevent any messages from even being processed if they are filtered. Each
|
|
* backend can have a filter, but if the level is lower than the global filter, the backend will
|
|
* never get the message
|
|
*/
|
|
void SetGlobalFilter(const Filter& filter);
|
|
} // namespace Common::Log
|