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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "common/math_util.h"
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namespace Tegra {
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/**
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* Struct describing framebuffer configuration
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*/
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struct FramebufferConfig {
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enum class PixelFormat : u32 {
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A8B8G8R8_UNORM = 1,
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RGB565_UNORM = 4,
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B8G8R8A8_UNORM = 5,
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};
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enum class TransformFlags : u32 {
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/// No transform flags are set
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Unset = 0x00,
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/// Flip source image horizontally (around the vertical axis)
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FlipH = 0x01,
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/// Flip source image vertically (around the horizontal axis)
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FlipV = 0x02,
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/// Rotate source image 90 degrees clockwise
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Rotate90 = 0x04,
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/// Rotate source image 180 degrees
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Rotate180 = 0x03,
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/// Rotate source image 270 degrees clockwise
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Rotate270 = 0x07,
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};
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VAddr address{};
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u32 offset{};
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u32 width{};
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u32 height{};
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u32 stride{};
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PixelFormat pixel_format{};
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TransformFlags transform_flags{};
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Common::Rectangle<int> crop_rect;
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};
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} // namespace Tegra
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