suyu/src/core/arm/arm_interface.h
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00

226 lines
7.2 KiB
C++

// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <span>
#include <vector>
#include <dynarmic/interface/halt_reason.h>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/hardware_properties.h"
namespace Common {
struct PageTable;
}
namespace Kernel {
enum class VMAPermission : u8;
enum class DebugWatchpointType : u8;
struct DebugWatchpoint;
} // namespace Kernel
namespace Core {
class System;
class CPUInterruptHandler;
using CPUInterrupts = std::array<CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES>;
using WatchpointArray = std::array<Kernel::DebugWatchpoint, Core::Hardware::NUM_WATCHPOINTS>;
/// Generic ARMv8 CPU interface
class ARM_Interface {
public:
YUZU_NON_COPYABLE(ARM_Interface);
YUZU_NON_MOVEABLE(ARM_Interface);
explicit ARM_Interface(System& system_, CPUInterrupts& interrupt_handlers_,
bool uses_wall_clock_)
: system{system_}, interrupt_handlers{interrupt_handlers_}, uses_wall_clock{
uses_wall_clock_} {}
virtual ~ARM_Interface() = default;
struct ThreadContext32 {
std::array<u32, 16> cpu_registers{};
std::array<u32, 64> extension_registers{};
u32 cpsr{};
u32 fpscr{};
u32 fpexc{};
u32 tpidr{};
};
// Internally within the kernel, it expects the AArch32 version of the
// thread context to be 344 bytes in size.
static_assert(sizeof(ThreadContext32) == 0x150);
struct ThreadContext64 {
std::array<u64, 31> cpu_registers{};
u64 sp{};
u64 pc{};
u32 pstate{};
std::array<u8, 4> padding{};
std::array<u128, 32> vector_registers{};
u32 fpcr{};
u32 fpsr{};
u64 tpidr{};
};
// Internally within the kernel, it expects the AArch64 version of the
// thread context to be 800 bytes in size.
static_assert(sizeof(ThreadContext64) == 0x320);
/// Runs the CPU until an event happens
void Run();
/// Clear all instruction cache
virtual void ClearInstructionCache() = 0;
/**
* Clear instruction cache range
* @param addr Start address of the cache range to clear
* @param size Size of the cache range to clear, starting at addr
*/
virtual void InvalidateCacheRange(VAddr addr, std::size_t size) = 0;
/**
* Notifies CPU emulation that the current page table has changed.
* @param new_page_table The new page table.
* @param new_address_space_size_in_bits The new usable size of the address space in bits.
* This can be either 32, 36, or 39 on official software.
*/
virtual void PageTableChanged(Common::PageTable& new_page_table,
std::size_t new_address_space_size_in_bits) = 0;
/**
* Set the Program Counter to an address
* @param addr Address to set PC to
*/
virtual void SetPC(u64 addr) = 0;
/*
* Get the current Program Counter
* @return Returns current PC
*/
virtual u64 GetPC() const = 0;
/**
* Get the current Stack Pointer
* @return Returns current SP
*/
virtual u64 GetSP() const = 0;
/**
* Get an ARM register
* @param index Register index
* @return Returns the value in the register
*/
virtual u64 GetReg(int index) const = 0;
/**
* Set an ARM register
* @param index Register index
* @param value Value to set register to
*/
virtual void SetReg(int index, u64 value) = 0;
/**
* Gets the value of a specified vector register.
*
* @param index The index of the vector register.
* @return the value within the vector register.
*/
virtual u128 GetVectorReg(int index) const = 0;
/**
* Sets a given value into a vector register.
*
* @param index The index of the vector register.
* @param value The new value to place in the register.
*/
virtual void SetVectorReg(int index, u128 value) = 0;
/**
* Get the current PSTATE register
* @return Returns the value of the PSTATE register
*/
virtual u32 GetPSTATE() const = 0;
/**
* Set the current PSTATE register
* @param pstate Value to set PSTATE to
*/
virtual void SetPSTATE(u32 pstate) = 0;
virtual VAddr GetTlsAddress() const = 0;
virtual void SetTlsAddress(VAddr address) = 0;
/**
* Gets the value within the TPIDR_EL0 (read/write software thread ID) register.
*
* @return the value within the register.
*/
virtual u64 GetTPIDR_EL0() const = 0;
/**
* Sets a new value within the TPIDR_EL0 (read/write software thread ID) register.
*
* @param value The new value to place in the register.
*/
virtual void SetTPIDR_EL0(u64 value) = 0;
virtual void SaveContext(ThreadContext32& ctx) = 0;
virtual void SaveContext(ThreadContext64& ctx) = 0;
virtual void LoadContext(const ThreadContext32& ctx) = 0;
virtual void LoadContext(const ThreadContext64& ctx) = 0;
void LoadWatchpointArray(const WatchpointArray& wp);
/// Clears the exclusive monitor's state.
virtual void ClearExclusiveState() = 0;
/// Signal an interrupt and ask the core to halt as soon as possible.
virtual void SignalInterrupt() = 0;
struct BacktraceEntry {
std::string module;
u64 address;
u64 original_address;
u64 offset;
std::string name;
};
static std::vector<BacktraceEntry> GetBacktraceFromContext(System& system,
const ThreadContext32& ctx);
static std::vector<BacktraceEntry> GetBacktraceFromContext(System& system,
const ThreadContext64& ctx);
virtual std::vector<BacktraceEntry> GetBacktrace() const = 0;
void LogBacktrace() const;
static constexpr Dynarmic::HaltReason step_thread = Dynarmic::HaltReason::Step;
static constexpr Dynarmic::HaltReason break_loop = Dynarmic::HaltReason::UserDefined2;
static constexpr Dynarmic::HaltReason svc_call = Dynarmic::HaltReason::UserDefined3;
static constexpr Dynarmic::HaltReason breakpoint = Dynarmic::HaltReason::UserDefined4;
static constexpr Dynarmic::HaltReason watchpoint = Dynarmic::HaltReason::MemoryAbort;
static constexpr Dynarmic::HaltReason no_execute = Dynarmic::HaltReason::UserDefined6;
protected:
/// System context that this ARM interface is running under.
System& system;
CPUInterrupts& interrupt_handlers;
const WatchpointArray* watchpoints;
bool uses_wall_clock;
static void SymbolicateBacktrace(Core::System& system, std::vector<BacktraceEntry>& out);
const Kernel::DebugWatchpoint* MatchingWatchpoint(
VAddr addr, u64 size, Kernel::DebugWatchpointType access_type) const;
virtual Dynarmic::HaltReason RunJit() = 0;
virtual Dynarmic::HaltReason StepJit() = 0;
virtual u32 GetSvcNumber() const = 0;
virtual const Kernel::DebugWatchpoint* HaltedWatchpoint() const = 0;
virtual void RewindBreakpointInstruction() = 0;
};
} // namespace Core