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a64b936cbe
This should reduce recompile times when editing the Maxwell3D register structure.
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/memory_manager.h"
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namespace Tegra {
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namespace Engines {
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class Fermi2D;
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class Maxwell3D;
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class MaxwellCompute;
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} // namespace Engines
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enum class EngineID {
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FERMI_TWOD_A = 0x902D, // 2D Engine
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MAXWELL_B = 0xB197, // 3D Engine
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MAXWELL_COMPUTE_B = 0xB1C0,
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KEPLER_INLINE_TO_MEMORY_B = 0xA140,
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MAXWELL_DMA_COPY_A = 0xB0B5,
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};
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class GPU final {
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public:
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GPU();
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~GPU();
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/// Processes a command list stored at the specified address in GPU memory.
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void ProcessCommandList(GPUVAddr address, u32 size);
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std::unique_ptr<MemoryManager> memory_manager;
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private:
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static constexpr u32 InvalidGraphMacroEntry = 0xFFFFFFFF;
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/// Writes a single register in the engine bound to the specified subchannel
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void WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params);
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/// Mapping of command subchannels to their bound engine ids.
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std::unordered_map<u32, EngineID> bound_engines;
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/// 3D engine
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std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
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/// 2D engine
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std::unique_ptr<Engines::Fermi2D> fermi_2d;
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/// Compute engine
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std::unique_ptr<Engines::MaxwellCompute> maxwell_compute;
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/// Entry of the macro that is currently being uploaded
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u32 current_macro_entry = InvalidGraphMacroEntry;
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/// Code being uploaded for the current macro
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std::vector<u32> current_macro_code;
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};
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} // namespace Tegra
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