mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-05 23:03:46 +00:00
910 lines
25 KiB
C++
910 lines
25 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
#include "common/common.h"
|
|
#include "common/common_paths.h"
|
|
#include "common/file_util.h"
|
|
#include "common/string_util.h"
|
|
|
|
#ifdef _WIN32
|
|
#include <windows.h>
|
|
#include <shlobj.h> // for SHGetFolderPath
|
|
#include <shellapi.h>
|
|
#include <commdlg.h> // for GetSaveFileName
|
|
#include <io.h>
|
|
#include <direct.h> // getcwd
|
|
#else
|
|
#include <sys/param.h>
|
|
#include <sys/types.h>
|
|
#include <dirent.h>
|
|
#include <errno.h>
|
|
#include <stdlib.h>
|
|
#endif
|
|
|
|
#if defined(__APPLE__)
|
|
#include <CoreFoundation/CFString.h>
|
|
#include <CoreFoundation/CFURL.h>
|
|
#include <CoreFoundation/CFBundle.h>
|
|
#endif
|
|
|
|
#include <algorithm>
|
|
#include <sys/stat.h>
|
|
|
|
#include "common/string_util.h"
|
|
|
|
#ifndef S_ISDIR
|
|
#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
|
|
#endif
|
|
|
|
#ifdef BSD4_4
|
|
#define stat64 stat
|
|
#define fstat64 fstat
|
|
#endif
|
|
|
|
// This namespace has various generic functions related to files and paths.
|
|
// The code still needs a ton of cleanup.
|
|
// REMEMBER: strdup considered harmful!
|
|
namespace File
|
|
{
|
|
|
|
// Remove any ending forward slashes from directory paths
|
|
// Modifies argument.
|
|
static void StripTailDirSlashes(std::string &fname)
|
|
{
|
|
if (fname.length() > 1)
|
|
{
|
|
size_t i = fname.length() - 1;
|
|
while (fname[i] == DIR_SEP_CHR)
|
|
fname[i--] = '\0';
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Returns true if file filename exists
|
|
bool Exists(const std::string &filename)
|
|
{
|
|
struct stat64 file_info;
|
|
|
|
std::string copy(filename);
|
|
StripTailDirSlashes(copy);
|
|
|
|
#ifdef _WIN32
|
|
int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
|
|
#else
|
|
int result = stat64(copy.c_str(), &file_info);
|
|
#endif
|
|
|
|
return (result == 0);
|
|
}
|
|
|
|
// Returns true if filename is a directory
|
|
bool IsDirectory(const std::string &filename)
|
|
{
|
|
struct stat64 file_info;
|
|
|
|
std::string copy(filename);
|
|
StripTailDirSlashes(copy);
|
|
|
|
#ifdef _WIN32
|
|
int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
|
|
#else
|
|
int result = stat64(copy.c_str(), &file_info);
|
|
#endif
|
|
|
|
if (result < 0) {
|
|
WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
|
|
filename.c_str(), GetLastErrorMsg());
|
|
return false;
|
|
}
|
|
|
|
return S_ISDIR(file_info.st_mode);
|
|
}
|
|
|
|
// Deletes a given filename, return true on success
|
|
// Doesn't supports deleting a directory
|
|
bool Delete(const std::string &filename)
|
|
{
|
|
INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
|
|
|
|
// Return true because we care about the file no
|
|
// being there, not the actual delete.
|
|
if (!Exists(filename))
|
|
{
|
|
WARN_LOG(COMMON, "Delete: %s does not exist", filename.c_str());
|
|
return true;
|
|
}
|
|
|
|
// We can't delete a directory
|
|
if (IsDirectory(filename))
|
|
{
|
|
WARN_LOG(COMMON, "Delete failed: %s is a directory", filename.c_str());
|
|
return false;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
if (!DeleteFile(UTF8ToTStr(filename).c_str()))
|
|
{
|
|
WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
|
|
filename.c_str(), GetLastErrorMsg());
|
|
return false;
|
|
}
|
|
#else
|
|
if (unlink(filename.c_str()) == -1) {
|
|
WARN_LOG(COMMON, "Delete: unlink failed on %s: %s",
|
|
filename.c_str(), GetLastErrorMsg());
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
// Returns true if successful, or path already exists.
|
|
bool CreateDir(const std::string &path)
|
|
{
|
|
INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
|
|
#ifdef _WIN32
|
|
if (::CreateDirectory(UTF8ToTStr(path).c_str(), NULL))
|
|
return true;
|
|
DWORD error = GetLastError();
|
|
if (error == ERROR_ALREADY_EXISTS)
|
|
{
|
|
WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
|
|
return true;
|
|
}
|
|
ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
|
|
return false;
|
|
#else
|
|
if (mkdir(path.c_str(), 0755) == 0)
|
|
return true;
|
|
|
|
int err = errno;
|
|
|
|
if (err == EEXIST)
|
|
{
|
|
WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
|
|
return true;
|
|
}
|
|
|
|
ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
// Creates the full path of fullPath returns true on success
|
|
bool CreateFullPath(const std::string &fullPath)
|
|
{
|
|
int panicCounter = 100;
|
|
INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
|
|
|
|
if (File::Exists(fullPath))
|
|
{
|
|
INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
|
|
return true;
|
|
}
|
|
|
|
size_t position = 0;
|
|
while (true)
|
|
{
|
|
// Find next sub path
|
|
position = fullPath.find(DIR_SEP_CHR, position);
|
|
|
|
// we're done, yay!
|
|
if (position == fullPath.npos)
|
|
return true;
|
|
|
|
// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
|
|
std::string const subPath(fullPath.substr(0, position + 1));
|
|
if (!File::IsDirectory(subPath))
|
|
File::CreateDir(subPath);
|
|
|
|
// A safety check
|
|
panicCounter--;
|
|
if (panicCounter <= 0)
|
|
{
|
|
ERROR_LOG(COMMON, "CreateFullPath: directory structure is too deep");
|
|
return false;
|
|
}
|
|
position++;
|
|
}
|
|
}
|
|
|
|
|
|
// Deletes a directory filename, returns true on success
|
|
bool DeleteDir(const std::string &filename)
|
|
{
|
|
INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
|
|
|
|
// check if a directory
|
|
if (!File::IsDirectory(filename))
|
|
{
|
|
ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
|
|
return false;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
if (::RemoveDirectory(UTF8ToTStr(filename).c_str()))
|
|
return true;
|
|
#else
|
|
if (rmdir(filename.c_str()) == 0)
|
|
return true;
|
|
#endif
|
|
ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg());
|
|
|
|
return false;
|
|
}
|
|
|
|
// renames file srcFilename to destFilename, returns true on success
|
|
bool Rename(const std::string &srcFilename, const std::string &destFilename)
|
|
{
|
|
INFO_LOG(COMMON, "Rename: %s --> %s",
|
|
srcFilename.c_str(), destFilename.c_str());
|
|
if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
|
|
return true;
|
|
ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s",
|
|
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
|
|
return false;
|
|
}
|
|
|
|
// copies file srcFilename to destFilename, returns true on success
|
|
bool Copy(const std::string &srcFilename, const std::string &destFilename)
|
|
{
|
|
INFO_LOG(COMMON, "Copy: %s --> %s",
|
|
srcFilename.c_str(), destFilename.c_str());
|
|
#ifdef _WIN32
|
|
if (CopyFile(UTF8ToTStr(srcFilename).c_str(), UTF8ToTStr(destFilename).c_str(), FALSE))
|
|
return true;
|
|
|
|
ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s",
|
|
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
|
|
return false;
|
|
#else
|
|
|
|
// buffer size
|
|
#define BSIZE 1024
|
|
|
|
char buffer[BSIZE];
|
|
|
|
// Open input file
|
|
FILE *input = fopen(srcFilename.c_str(), "rb");
|
|
if (!input)
|
|
{
|
|
ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s",
|
|
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
|
|
return false;
|
|
}
|
|
|
|
// open output file
|
|
FILE *output = fopen(destFilename.c_str(), "wb");
|
|
if (!output)
|
|
{
|
|
fclose(input);
|
|
ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s",
|
|
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
|
|
return false;
|
|
}
|
|
|
|
// copy loop
|
|
while (!feof(input))
|
|
{
|
|
// read input
|
|
int rnum = fread(buffer, sizeof(char), BSIZE, input);
|
|
if (rnum != BSIZE)
|
|
{
|
|
if (ferror(input) != 0)
|
|
{
|
|
ERROR_LOG(COMMON,
|
|
"Copy: failed reading from source, %s --> %s: %s",
|
|
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
|
|
goto bail;
|
|
}
|
|
}
|
|
|
|
// write output
|
|
int wnum = fwrite(buffer, sizeof(char), rnum, output);
|
|
if (wnum != rnum)
|
|
{
|
|
ERROR_LOG(COMMON,
|
|
"Copy: failed writing to output, %s --> %s: %s",
|
|
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
|
|
goto bail;
|
|
}
|
|
}
|
|
// close files
|
|
fclose(input);
|
|
fclose(output);
|
|
return true;
|
|
bail:
|
|
if (input)
|
|
fclose(input);
|
|
if (output)
|
|
fclose(output);
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
// Returns the size of filename (64bit)
|
|
u64 GetSize(const std::string &filename)
|
|
{
|
|
if (!Exists(filename))
|
|
{
|
|
WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
|
|
return 0;
|
|
}
|
|
|
|
if (IsDirectory(filename))
|
|
{
|
|
WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
|
|
return 0;
|
|
}
|
|
|
|
struct stat64 buf;
|
|
#ifdef _WIN32
|
|
if (_tstat64(UTF8ToTStr(filename).c_str(), &buf) == 0)
|
|
#else
|
|
if (stat64(filename.c_str(), &buf) == 0)
|
|
#endif
|
|
{
|
|
DEBUG_LOG(COMMON, "GetSize: %s: %lld",
|
|
filename.c_str(), (long long)buf.st_size);
|
|
return buf.st_size;
|
|
}
|
|
|
|
ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
|
|
filename.c_str(), GetLastErrorMsg());
|
|
return 0;
|
|
}
|
|
|
|
// Overloaded GetSize, accepts file descriptor
|
|
u64 GetSize(const int fd)
|
|
{
|
|
struct stat64 buf;
|
|
if (fstat64(fd, &buf) != 0) {
|
|
ERROR_LOG(COMMON, "GetSize: stat failed %i: %s",
|
|
fd, GetLastErrorMsg());
|
|
return 0;
|
|
}
|
|
return buf.st_size;
|
|
}
|
|
|
|
// Overloaded GetSize, accepts FILE*
|
|
u64 GetSize(FILE *f)
|
|
{
|
|
// can't use off_t here because it can be 32-bit
|
|
u64 pos = ftello(f);
|
|
if (fseeko(f, 0, SEEK_END) != 0) {
|
|
ERROR_LOG(COMMON, "GetSize: seek failed %p: %s",
|
|
f, GetLastErrorMsg());
|
|
return 0;
|
|
}
|
|
u64 size = ftello(f);
|
|
if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) {
|
|
ERROR_LOG(COMMON, "GetSize: seek failed %p: %s",
|
|
f, GetLastErrorMsg());
|
|
return 0;
|
|
}
|
|
return size;
|
|
}
|
|
|
|
// creates an empty file filename, returns true on success
|
|
bool CreateEmptyFile(const std::string &filename)
|
|
{
|
|
INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
|
|
|
|
if (!File::IOFile(filename, "wb"))
|
|
{
|
|
ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
|
|
filename.c_str(), GetLastErrorMsg());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// Scans the directory tree gets, starting from _Directory and adds the
|
|
// results into parentEntry. Returns the number of files+directories found
|
|
u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
|
|
{
|
|
INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
|
|
// How many files + directories we found
|
|
u32 foundEntries = 0;
|
|
#ifdef _WIN32
|
|
// Find the first file in the directory.
|
|
WIN32_FIND_DATA ffd;
|
|
|
|
HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
|
|
if (hFind == INVALID_HANDLE_VALUE)
|
|
{
|
|
FindClose(hFind);
|
|
return foundEntries;
|
|
}
|
|
// windows loop
|
|
do
|
|
{
|
|
FSTEntry entry;
|
|
const std::string virtualName(TStrToUTF8(ffd.cFileName));
|
|
#else
|
|
struct dirent dirent, *result = NULL;
|
|
|
|
DIR *dirp = opendir(directory.c_str());
|
|
if (!dirp)
|
|
return 0;
|
|
|
|
// non windows loop
|
|
while (!readdir_r(dirp, &dirent, &result) && result)
|
|
{
|
|
FSTEntry entry;
|
|
const std::string virtualName(result->d_name);
|
|
#endif
|
|
// check for "." and ".."
|
|
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
|
((virtualName[0] == '.') && (virtualName[1] == '.') &&
|
|
(virtualName[2] == '\0')))
|
|
continue;
|
|
entry.virtualName = virtualName;
|
|
entry.physicalName = directory;
|
|
entry.physicalName += DIR_SEP + entry.virtualName;
|
|
|
|
if (IsDirectory(entry.physicalName.c_str()))
|
|
{
|
|
entry.isDirectory = true;
|
|
// is a directory, lets go inside
|
|
entry.size = ScanDirectoryTree(entry.physicalName, entry);
|
|
foundEntries += (u32)entry.size;
|
|
}
|
|
else
|
|
{ // is a file
|
|
entry.isDirectory = false;
|
|
entry.size = GetSize(entry.physicalName.c_str());
|
|
}
|
|
++foundEntries;
|
|
// Push into the tree
|
|
parentEntry.children.push_back(entry);
|
|
#ifdef _WIN32
|
|
} while (FindNextFile(hFind, &ffd) != 0);
|
|
FindClose(hFind);
|
|
#else
|
|
}
|
|
closedir(dirp);
|
|
#endif
|
|
// Return number of entries found.
|
|
return foundEntries;
|
|
}
|
|
|
|
|
|
// Deletes the given directory and anything under it. Returns true on success.
|
|
bool DeleteDirRecursively(const std::string &directory)
|
|
{
|
|
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
|
|
#ifdef _WIN32
|
|
// Find the first file in the directory.
|
|
WIN32_FIND_DATA ffd;
|
|
HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
|
|
|
|
if (hFind == INVALID_HANDLE_VALUE)
|
|
{
|
|
FindClose(hFind);
|
|
return false;
|
|
}
|
|
|
|
// windows loop
|
|
do
|
|
{
|
|
const std::string virtualName(TStrToUTF8(ffd.cFileName));
|
|
#else
|
|
struct dirent dirent, *result = NULL;
|
|
DIR *dirp = opendir(directory.c_str());
|
|
if (!dirp)
|
|
return false;
|
|
|
|
// non windows loop
|
|
while (!readdir_r(dirp, &dirent, &result) && result)
|
|
{
|
|
const std::string virtualName = result->d_name;
|
|
#endif
|
|
|
|
// check for "." and ".."
|
|
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
|
((virtualName[0] == '.') && (virtualName[1] == '.') &&
|
|
(virtualName[2] == '\0')))
|
|
continue;
|
|
|
|
std::string newPath = directory + DIR_SEP_CHR + virtualName;
|
|
if (IsDirectory(newPath))
|
|
{
|
|
if (!DeleteDirRecursively(newPath))
|
|
{
|
|
#ifndef _WIN32
|
|
closedir(dirp);
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!File::Delete(newPath))
|
|
{
|
|
#ifndef _WIN32
|
|
closedir(dirp);
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
} while (FindNextFile(hFind, &ffd) != 0);
|
|
FindClose(hFind);
|
|
#else
|
|
}
|
|
closedir(dirp);
|
|
#endif
|
|
File::DeleteDir(directory);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Create directory and copy contents (does not overwrite existing files)
|
|
void CopyDir(const std::string &source_path, const std::string &dest_path)
|
|
{
|
|
#ifndef _WIN32
|
|
if (source_path == dest_path) return;
|
|
if (!File::Exists(source_path)) return;
|
|
if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
|
|
|
|
struct dirent dirent, *result = NULL;
|
|
DIR *dirp = opendir(source_path.c_str());
|
|
if (!dirp) return;
|
|
|
|
while (!readdir_r(dirp, &dirent, &result) && result)
|
|
{
|
|
const std::string virtualName(result->d_name);
|
|
// check for "." and ".."
|
|
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
|
((virtualName[0] == '.') && (virtualName[1] == '.') &&
|
|
(virtualName[2] == '\0')))
|
|
continue;
|
|
|
|
std::string source, dest;
|
|
source = source_path + virtualName;
|
|
dest = dest_path + virtualName;
|
|
if (IsDirectory(source))
|
|
{
|
|
source += '/';
|
|
dest += '/';
|
|
if (!File::Exists(dest)) File::CreateFullPath(dest);
|
|
CopyDir(source, dest);
|
|
}
|
|
else if (!File::Exists(dest)) File::Copy(source, dest);
|
|
}
|
|
closedir(dirp);
|
|
#endif
|
|
}
|
|
|
|
// Returns the current directory
|
|
std::string GetCurrentDir()
|
|
{
|
|
char *dir;
|
|
// Get the current working directory (getcwd uses malloc)
|
|
if (!(dir = __getcwd(NULL, 0))) {
|
|
|
|
ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s",
|
|
GetLastErrorMsg());
|
|
return NULL;
|
|
}
|
|
std::string strDir = dir;
|
|
free(dir);
|
|
return strDir;
|
|
}
|
|
|
|
// Sets the current directory to the given directory
|
|
bool SetCurrentDir(const std::string &directory)
|
|
{
|
|
return __chdir(directory.c_str()) == 0;
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
std::string GetBundleDirectory()
|
|
{
|
|
CFURLRef BundleRef;
|
|
char AppBundlePath[MAXPATHLEN];
|
|
// Get the main bundle for the app
|
|
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
|
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
|
|
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
|
|
CFRelease(BundleRef);
|
|
CFRelease(BundlePath);
|
|
|
|
return AppBundlePath;
|
|
}
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
std::string& GetExeDirectory()
|
|
{
|
|
static std::string DolphinPath;
|
|
if (DolphinPath.empty())
|
|
{
|
|
TCHAR Dolphin_exe_Path[2048];
|
|
GetModuleFileName(NULL, Dolphin_exe_Path, 2048);
|
|
DolphinPath = TStrToUTF8(Dolphin_exe_Path);
|
|
DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\'));
|
|
}
|
|
return DolphinPath;
|
|
}
|
|
#endif
|
|
|
|
std::string GetSysDirectory()
|
|
{
|
|
std::string sysDir;
|
|
|
|
#if defined (__APPLE__)
|
|
sysDir = GetBundleDirectory();
|
|
sysDir += DIR_SEP;
|
|
sysDir += SYSDATA_DIR;
|
|
#else
|
|
sysDir = SYSDATA_DIR;
|
|
#endif
|
|
sysDir += DIR_SEP;
|
|
|
|
INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
|
|
return sysDir;
|
|
}
|
|
|
|
// Returns a string with a Dolphin data dir or file in the user's home
|
|
// directory. To be used in "multi-user" mode (that is, installed).
|
|
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
|
|
{
|
|
static std::string paths[NUM_PATH_INDICES];
|
|
|
|
// Set up all paths and files on the first run
|
|
if (paths[D_USER_IDX].empty())
|
|
{
|
|
#ifdef _WIN32
|
|
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
|
|
#else
|
|
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
|
|
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
|
else
|
|
paths[D_USER_IDX] = std::string(getenv("HOME") ?
|
|
getenv("HOME") : getenv("PWD") ?
|
|
getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
|
|
#endif
|
|
|
|
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
|
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
|
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
|
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
|
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
|
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
|
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
|
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
|
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
|
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
|
}
|
|
|
|
if (!newPath.empty())
|
|
{
|
|
if (!File::IsDirectory(newPath))
|
|
{
|
|
WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
|
|
return paths[DirIDX];
|
|
}
|
|
else
|
|
{
|
|
paths[DirIDX] = newPath;
|
|
}
|
|
|
|
switch (DirIDX)
|
|
{
|
|
case D_ROOT_IDX:
|
|
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
|
|
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
|
|
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
|
|
break;
|
|
|
|
case D_USER_IDX:
|
|
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
|
|
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
|
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
|
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
|
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
|
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
|
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
|
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
|
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
|
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
|
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
|
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
|
|
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
|
|
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
|
break;
|
|
|
|
case D_CONFIG_IDX:
|
|
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
|
|
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
|
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
|
break;
|
|
|
|
case D_DUMP_IDX:
|
|
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
|
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
|
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
|
break;
|
|
|
|
case D_LOGS_IDX:
|
|
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
|
}
|
|
}
|
|
|
|
return paths[DirIDX];
|
|
}
|
|
|
|
//std::string GetThemeDir(const std::string& theme_name)
|
|
//{
|
|
// std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
|
|
//
|
|
//#if !defined(_WIN32)
|
|
// // If theme does not exist in user's dir load from shared directory
|
|
// if (!File::Exists(dir))
|
|
// dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
|
|
//#endif
|
|
//
|
|
// return dir;
|
|
//}
|
|
|
|
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
|
|
{
|
|
return File::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
|
|
}
|
|
|
|
bool ReadFileToString(bool text_file, const char *filename, std::string &str)
|
|
{
|
|
File::IOFile file(filename, text_file ? "r" : "rb");
|
|
auto const f = file.GetHandle();
|
|
|
|
if (!f)
|
|
return false;
|
|
|
|
str.resize(static_cast<u32>(GetSize(f)));
|
|
return file.ReadArray(&str[0], str.size());
|
|
}
|
|
|
|
IOFile::IOFile()
|
|
: m_file(NULL), m_good(true)
|
|
{}
|
|
|
|
IOFile::IOFile(std::FILE* file)
|
|
: m_file(file), m_good(true)
|
|
{}
|
|
|
|
IOFile::IOFile(const std::string& filename, const char openmode[])
|
|
: m_file(NULL), m_good(true)
|
|
{
|
|
Open(filename, openmode);
|
|
}
|
|
|
|
IOFile::~IOFile()
|
|
{
|
|
Close();
|
|
}
|
|
|
|
IOFile::IOFile(IOFile&& other)
|
|
: m_file(NULL), m_good(true)
|
|
{
|
|
Swap(other);
|
|
}
|
|
|
|
IOFile& IOFile::operator=(IOFile&& other)
|
|
{
|
|
Swap(other);
|
|
return *this;
|
|
}
|
|
|
|
void IOFile::Swap(IOFile& other)
|
|
{
|
|
std::swap(m_file, other.m_file);
|
|
std::swap(m_good, other.m_good);
|
|
}
|
|
|
|
bool IOFile::Open(const std::string& filename, const char openmode[])
|
|
{
|
|
Close();
|
|
#ifdef _WIN32
|
|
_tfopen_s(&m_file, UTF8ToTStr(filename).c_str(), UTF8ToTStr(openmode).c_str());
|
|
#else
|
|
m_file = fopen(filename.c_str(), openmode);
|
|
#endif
|
|
|
|
m_good = IsOpen();
|
|
return m_good;
|
|
}
|
|
|
|
bool IOFile::Close()
|
|
{
|
|
if (!IsOpen() || 0 != std::fclose(m_file))
|
|
m_good = false;
|
|
|
|
m_file = NULL;
|
|
return m_good;
|
|
}
|
|
|
|
std::FILE* IOFile::ReleaseHandle()
|
|
{
|
|
std::FILE* const ret = m_file;
|
|
m_file = NULL;
|
|
return ret;
|
|
}
|
|
|
|
void IOFile::SetHandle(std::FILE* file)
|
|
{
|
|
Close();
|
|
Clear();
|
|
m_file = file;
|
|
}
|
|
|
|
u64 IOFile::GetSize()
|
|
{
|
|
if (IsOpen())
|
|
return File::GetSize(m_file);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
bool IOFile::Seek(s64 off, int origin)
|
|
{
|
|
if (!IsOpen() || 0 != fseeko(m_file, off, origin))
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
u64 IOFile::Tell()
|
|
{
|
|
if (IsOpen())
|
|
return ftello(m_file);
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
bool IOFile::Flush()
|
|
{
|
|
if (!IsOpen() || 0 != std::fflush(m_file))
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
bool IOFile::Resize(u64 size)
|
|
{
|
|
if (!IsOpen() || 0 !=
|
|
#ifdef _WIN32
|
|
// ector: _chsize sucks, not 64-bit safe
|
|
// F|RES: changed to _chsize_s. i think it is 64-bit safe
|
|
_chsize_s(_fileno(m_file), size)
|
|
#else
|
|
// TODO: handle 64bit and growing
|
|
ftruncate(fileno(m_file), size)
|
|
#endif
|
|
)
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
} // namespace
|