mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 22:57:22 +00:00
185 lines
5.2 KiB
C++
185 lines
5.2 KiB
C++
// Copyright 2019 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <atomic>
|
|
#include <condition_variable>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <optional>
|
|
#include <thread>
|
|
#include <variant>
|
|
|
|
#include "common/threadsafe_queue.h"
|
|
#include "video_core/gpu.h"
|
|
|
|
namespace Tegra {
|
|
struct FramebufferConfig;
|
|
class DmaPusher;
|
|
} // namespace Tegra
|
|
|
|
namespace VideoCore {
|
|
class RendererBase;
|
|
} // namespace VideoCore
|
|
|
|
namespace VideoCommon::GPUThread {
|
|
|
|
/// Command to signal to the GPU thread that processing has ended
|
|
struct EndProcessingCommand final {};
|
|
|
|
/// Command to signal to the GPU thread that a command list is ready for processing
|
|
struct SubmitListCommand final {
|
|
explicit SubmitListCommand(Tegra::CommandList&& entries) : entries{std::move(entries)} {}
|
|
|
|
Tegra::CommandList entries;
|
|
};
|
|
|
|
/// Command to signal to the GPU thread that a swap buffers is pending
|
|
struct SwapBuffersCommand final {
|
|
explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer)
|
|
: framebuffer{std::move(framebuffer)} {}
|
|
|
|
std::optional<Tegra::FramebufferConfig> framebuffer;
|
|
};
|
|
|
|
/// Command to signal to the GPU thread to flush a region
|
|
struct FlushRegionCommand final {
|
|
explicit constexpr FlushRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {}
|
|
|
|
CacheAddr addr;
|
|
u64 size;
|
|
};
|
|
|
|
/// Command to signal to the GPU thread to invalidate a region
|
|
struct InvalidateRegionCommand final {
|
|
explicit constexpr InvalidateRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {}
|
|
|
|
CacheAddr addr;
|
|
u64 size;
|
|
};
|
|
|
|
/// Command to signal to the GPU thread to flush and invalidate a region
|
|
struct FlushAndInvalidateRegionCommand final {
|
|
explicit constexpr FlushAndInvalidateRegionCommand(CacheAddr addr, u64 size)
|
|
: addr{addr}, size{size} {}
|
|
|
|
CacheAddr addr;
|
|
u64 size;
|
|
};
|
|
|
|
using CommandData =
|
|
std::variant<EndProcessingCommand, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
|
|
InvalidateRegionCommand, FlushAndInvalidateRegionCommand>;
|
|
|
|
struct CommandDataContainer {
|
|
CommandDataContainer() = default;
|
|
|
|
CommandDataContainer(CommandData&& data) : data{std::move(data)} {}
|
|
|
|
CommandDataContainer& operator=(const CommandDataContainer& t) {
|
|
data = std::move(t.data);
|
|
return *this;
|
|
}
|
|
|
|
CommandData data;
|
|
};
|
|
|
|
/// Struct used to synchronize the GPU thread
|
|
struct SynchState final {
|
|
std::atomic_bool is_running{true};
|
|
std::atomic_int queued_frame_count{};
|
|
std::mutex frames_mutex;
|
|
std::mutex commands_mutex;
|
|
std::condition_variable commands_condition;
|
|
std::condition_variable frames_condition;
|
|
|
|
void IncrementFramesCounter() {
|
|
std::lock_guard<std::mutex> lock{frames_mutex};
|
|
++queued_frame_count;
|
|
}
|
|
|
|
void DecrementFramesCounter() {
|
|
{
|
|
std::lock_guard<std::mutex> lock{frames_mutex};
|
|
--queued_frame_count;
|
|
|
|
if (queued_frame_count) {
|
|
return;
|
|
}
|
|
}
|
|
frames_condition.notify_one();
|
|
}
|
|
|
|
void WaitForFrames() {
|
|
{
|
|
std::lock_guard<std::mutex> lock{frames_mutex};
|
|
if (!queued_frame_count) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Wait for the GPU to be idle (all commands to be executed)
|
|
{
|
|
std::unique_lock<std::mutex> lock{frames_mutex};
|
|
frames_condition.wait(lock, [this] { return !queued_frame_count; });
|
|
}
|
|
}
|
|
|
|
void SignalCommands() {
|
|
{
|
|
std::unique_lock<std::mutex> lock{commands_mutex};
|
|
if (queue.Empty()) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
commands_condition.notify_one();
|
|
}
|
|
|
|
void WaitForCommands() {
|
|
std::unique_lock<std::mutex> lock{commands_mutex};
|
|
commands_condition.wait(lock, [this] { return !queue.Empty(); });
|
|
}
|
|
|
|
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
|
|
CommandQueue queue;
|
|
};
|
|
|
|
/// Class used to manage the GPU thread
|
|
class ThreadManager final {
|
|
public:
|
|
explicit ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher);
|
|
~ThreadManager();
|
|
|
|
/// Push GPU command entries to be processed
|
|
void SubmitList(Tegra::CommandList&& entries);
|
|
|
|
/// Swap buffers (render frame)
|
|
void SwapBuffers(
|
|
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
|
|
|
|
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
|
void FlushRegion(CacheAddr addr, u64 size);
|
|
|
|
/// Notify rasterizer that any caches of the specified region should be invalidated
|
|
void InvalidateRegion(CacheAddr addr, u64 size);
|
|
|
|
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
|
|
void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
|
|
|
|
private:
|
|
/// Pushes a command to be executed by the GPU thread
|
|
void PushCommand(CommandData&& command_data);
|
|
|
|
private:
|
|
SynchState state;
|
|
VideoCore::RendererBase& renderer;
|
|
Tegra::DmaPusher& dma_pusher;
|
|
std::thread thread;
|
|
std::thread::id thread_id;
|
|
};
|
|
|
|
} // namespace VideoCommon::GPUThread
|