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69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/kernel/kernel.h"
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namespace Kernel {
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static const int kCommandHeaderOffset = 0x80; ///< Offset into command buffer of header
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/**
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* Returns a pointer to the command buffer in kernel memory
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* @param offset Optional offset into command buffer
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* @return Pointer to command buffer
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*/
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inline static u32* GetCommandBuffer(const int offset=0) {
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return (u32*)Memory::GetPointer(Memory::KERNEL_MEMORY_VADDR + kCommandHeaderOffset + offset);
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}
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/**
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* Kernel object representing the client endpoint of an IPC session. Sessions are the basic CTR-OS
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* primitive for communication between different processes, and are used to implement service calls
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* to the various system services.
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*
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* To make a service call, the client must write the command header and parameters to the buffer
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* located at offset 0x80 of the TLS (Thread-Local Storage) area, then execute a SendSyncRequest
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* SVC call with its Session handle. The kernel will read the command header, using it to marshall
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* the parameters to the process at the server endpoint of the session. After the server replies to
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* the request, the response is marshalled back to the caller's TLS buffer and control is
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* transferred back to it.
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*
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* In Citra, only the client endpoint is currently implemented and only HLE calls, where the IPC
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* request is answered by C++ code in the emulator, are supported. When SendSyncRequest is called
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* with the session handle, this class's SyncRequest method is called, which should read the TLS
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* buffer and emulate the call accordingly. Since the code can directly read the emulated memory,
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* no parameter marshalling is done.
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*
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* In the long term, this should be turned into the full-fledged IPC mechanism implemented by
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* CTR-OS so that IPC calls can be optionally handled by the real implementations of processes, as
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* opposed to HLE simulations.
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*/
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class Session : public WaitObject {
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public:
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std::string GetTypeName() const override { return "Session"; }
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static const HandleType HANDLE_TYPE = HandleType::Session;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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/**
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* Handles a synchronous call to this session using HLE emulation. Emulated <-> emulated calls
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* aren't supported yet.
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*/
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virtual ResultVal<bool> SyncRequest() = 0;
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// TODO(bunnei): These functions exist to satisfy a hardware test with a Session object
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// passed into WaitSynchronization. Figure out the meaning of them.
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bool ShouldWait() override {
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return true;
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}
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void Acquire() override {
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_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
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}
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};
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}
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