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fe186d3a59
Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code. |
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.. | ||
debug_utils | ||
renderer_opengl | ||
clipper.cpp | ||
clipper.h | ||
CMakeLists.txt | ||
command_processor.cpp | ||
command_processor.h | ||
gpu_debugger.h | ||
math.h | ||
pica.h | ||
primitive_assembly.cpp | ||
primitive_assembly.h | ||
rasterizer.cpp | ||
rasterizer.h | ||
renderer_base.h | ||
utils.cpp | ||
utils.h | ||
vertex_shader.cpp | ||
vertex_shader.h | ||
video_core.cpp | ||
video_core.h |