VictoriaMetrics/vendor/github.com/go-logr/logr/README.md
2023-11-01 23:32:26 +01:00

18 KiB

A minimal logging API for Go

Go Reference OpenSSF Scorecard

logr offers an(other) opinion on how Go programs and libraries can do logging without becoming coupled to a particular logging implementation. This is not an implementation of logging - it is an API. In fact it is two APIs with two different sets of users.

The Logger type is intended for application and library authors. It provides a relatively small API which can be used everywhere you want to emit logs. It defers the actual act of writing logs (to files, to stdout, or whatever) to the LogSink interface.

The LogSink interface is intended for logging library implementers. It is a pure interface which can be implemented by logging frameworks to provide the actual logging functionality.

This decoupling allows application and library developers to write code in terms of logr.Logger (which has very low dependency fan-out) while the implementation of logging is managed "up stack" (e.g. in or near main().) Application developers can then switch out implementations as necessary.

Many people assert that libraries should not be logging, and as such efforts like this are pointless. Those people are welcome to convince the authors of the tens-of-thousands of libraries that DO write logs that they are all wrong. In the meantime, logr takes a more practical approach.

Typical usage

Somewhere, early in an application's life, it will make a decision about which logging library (implementation) it actually wants to use. Something like:

    func main() {
        // ... other setup code ...

        // Create the "root" logger.  We have chosen the "logimpl" implementation,
        // which takes some initial parameters and returns a logr.Logger.
        logger := logimpl.New(param1, param2)

        // ... other setup code ...

Most apps will call into other libraries, create structures to govern the flow, etc. The logr.Logger object can be passed to these other libraries, stored in structs, or even used as a package-global variable, if needed. For example:

    app := createTheAppObject(logger)
    app.Run()

Outside of this early setup, no other packages need to know about the choice of implementation. They write logs in terms of the logr.Logger that they received:

    type appObject struct {
        // ... other fields ...
        logger logr.Logger
        // ... other fields ...
    }

    func (app *appObject) Run() {
        app.logger.Info("starting up", "timestamp", time.Now())

        // ... app code ...

Background

If the Go standard library had defined an interface for logging, this project probably would not be needed. Alas, here we are.

When the Go developers started developing such an interface with slog, they adopted some of the logr design but also left out some parts and changed others:

Feature logr slog
High-level API Logger (passed by value) Logger (passed by pointer)
Low-level API LogSink Handler
Stack unwinding done by LogSink done by Logger
Skipping helper functions WithCallDepth, WithCallStackHelper not supported by Logger
Generating a value for logging on demand Marshaler LogValuer
Log levels >= 0, higher meaning "less important" positive and negative, with 0 for "info" and higher meaning "more important"
Error log entries always logged, don't have a verbosity level normal log entries with level >= LevelError
Passing logger via context NewContext, FromContext no API
Adding a name to a logger WithName no API
Modify verbosity of log entries in a call chain V no API
Grouping of key/value pairs not supported WithGroup, GroupValue

The high-level slog API is explicitly meant to be one of many different APIs that can be layered on top of a shared slog.Handler. logr is one such alternative API, with interoperability provided by the slogr package.

Inspiration

Before you consider this package, please read this blog post by the inimitable Dave Cheney. We really appreciate what he has to say, and it largely aligns with our own experiences.

Differences from Dave's ideas

The main differences are:

  1. Dave basically proposes doing away with the notion of a logging API in favor of fmt.Printf(). We disagree, especially when you consider things like output locations, timestamps, file and line decorations, and structured logging. This package restricts the logging API to just 2 types of logs: info and error.

Info logs are things you want to tell the user which are not errors. Error logs are, well, errors. If your code receives an error from a subordinate function call and is logging that error and not returning it, use error logs.

  1. Verbosity-levels on info logs. This gives developers a chance to indicate arbitrary grades of importance for info logs, without assigning names with semantic meaning such as "warning", "trace", and "debug." Superficially this may feel very similar, but the primary difference is the lack of semantics. Because verbosity is a numerical value, it's safe to assume that an app running with higher verbosity means more (and less important) logs will be generated.

Implementations (non-exhaustive)

There are implementations for the following logging libraries:

  • a function (can bridge to non-structured libraries): funcr
  • a testing.T (for use in Go tests, with JSON-like output): testr
  • github.com/google/glog: glogr
  • k8s.io/klog (for Kubernetes): klogr
  • a testing.T (with klog-like text output): ktesting
  • go.uber.org/zap: zapr
  • log (the Go standard library logger): stdr
  • github.com/sirupsen/logrus: logrusr
  • github.com/wojas/genericr: genericr (makes it easy to implement your own backend)
  • logfmt (Heroku style logging): logfmtr
  • github.com/rs/zerolog: zerologr
  • github.com/go-kit/log: gokitlogr (also compatible with github.com/go-kit/kit/log since v0.12.0)
  • bytes.Buffer (writing to a buffer): bufrlogr (useful for ensuring values were logged, like during testing)

slog interoperability

Interoperability goes both ways, using the logr.Logger API with a slog.Handler and using the slog.Logger API with a logr.LogSink. slogr provides NewLogr and NewSlogHandler API calls to convert between a logr.Logger and a slog.Handler. As usual, slog.New can be used to wrap such a slog.Handler in the high-level slog API. slogr itself leaves that to the caller.

Using a logr.Sink as backend for slog

Ideally, a logr sink implementation should support both logr and slog by implementing both the normal logr interface(s) and slogr.SlogSink. Because of a conflict in the parameters of the common Enabled method, it is not possible to implement both slog.Handler and logr.Sink in the same type.

If both are supported, log calls can go from the high-level APIs to the backend without the need to convert parameters. NewLogr and NewSlogHandler can convert back and forth without adding additional wrappers, with one exception: when Logger.V was used to adjust the verbosity for a slog.Handler, then NewSlogHandler has to use a wrapper which adjusts the verbosity for future log calls.

Such an implementation should also support values that implement specific interfaces from both packages for logging (logr.Marshaler, slog.LogValuer, slog.GroupValue). logr does not convert those.

Not supporting slog has several drawbacks:

  • Recording source code locations works correctly if the handler gets called through slog.Logger, but may be wrong in other cases. That's because a logr.Sink does its own stack unwinding instead of using the program counter provided by the high-level API.
  • slog levels <= 0 can be mapped to logr levels by negating the level without a loss of information. But all slog levels > 0 (e.g. slog.LevelWarning as used by slog.Logger.Warn) must be mapped to 0 before calling the sink because logr does not support "more important than info" levels.
  • The slog group concept is supported by prefixing each key in a key/value pair with the group names, separated by a dot. For structured output like JSON it would be better to group the key/value pairs inside an object.
  • Special slog values and interfaces don't work as expected.
  • The overhead is likely to be higher.

These drawbacks are severe enough that applications using a mixture of slog and logr should switch to a different backend.

Using a slog.Handler as backend for logr

Using a plain slog.Handler without support for logr works better than the other direction:

  • All logr verbosity levels can be mapped 1:1 to their corresponding slog level by negating them.
  • Stack unwinding is done by the slogr.SlogSink and the resulting program counter is passed to the slog.Handler.
  • Names added via Logger.WithName are gathered and recorded in an additional attribute with logger as key and the names separated by slash as value.
  • Logger.Error is turned into a log record with slog.LevelError as level and an additional attribute with err as key, if an error was provided.

The main drawback is that logr.Marshaler will not be supported. Types should ideally support both logr.Marshaler and slog.Valuer. If compatibility with logr implementations without slog support is not important, then slog.Valuer is sufficient.

Context support for slog

Storing a logger in a context.Context is not supported by slog. logr.NewContext and logr.FromContext can be used with slog like this to fill this gap:

func HandlerFromContext(ctx context.Context) slog.Handler {
    logger, err := logr.FromContext(ctx)
    if err == nil {
        return slogr.NewSlogHandler(logger)
    }
    return slog.Default().Handler()
}

func ContextWithHandler(ctx context.Context, handler slog.Handler) context.Context {
    return logr.NewContext(ctx, slogr.NewLogr(handler))
}

The downside is that storing and retrieving a slog.Handler needs more allocations compared to using a logr.Logger. Therefore the recommendation is to use the logr.Logger API in code which uses contextual logging.

FAQ

Conceptual

Why structured logging?

  • Structured logs are more easily queryable: Since you've got key-value pairs, it's much easier to query your structured logs for particular values by filtering on the contents of a particular key -- think searching request logs for error codes, Kubernetes reconcilers for the name and namespace of the reconciled object, etc.

  • Structured logging makes it easier to have cross-referenceable logs: Similarly to searchability, if you maintain conventions around your keys, it becomes easy to gather all log lines related to a particular concept.

  • Structured logs allow better dimensions of filtering: if you have structure to your logs, you've got more precise control over how much information is logged -- you might choose in a particular configuration to log certain keys but not others, only log lines where a certain key matches a certain value, etc., instead of just having v-levels and names to key off of.

  • Structured logs better represent structured data: sometimes, the data that you want to log is inherently structured (think tuple-link objects.) Structured logs allow you to preserve that structure when outputting.

Why V-levels?

V-levels give operators an easy way to control the chattiness of log operations. V-levels provide a way for a given package to distinguish the relative importance or verbosity of a given log message. Then, if a particular logger or package is logging too many messages, the user of the package can simply change the v-levels for that library.

Why not named levels, like Info/Warning/Error?

Read Dave Cheney's post. Then read Differences from Dave's ideas.

Why not allow format strings, too?

Format strings negate many of the benefits of structured logs:

  • They're not easily searchable without resorting to fuzzy searching, regular expressions, etc.

  • They don't store structured data well, since contents are flattened into a string.

  • They're not cross-referenceable.

  • They don't compress easily, since the message is not constant.

(Unless you turn positional parameters into key-value pairs with numerical keys, at which point you've gotten key-value logging with meaningless keys.)

Practical

Why key-value pairs, and not a map?

Key-value pairs are much easier to optimize, especially around allocations. Zap (a structured logger that inspired logr's interface) has performance measurements that show this quite nicely.

While the interface ends up being a little less obvious, you get potentially better performance, plus avoid making users type map[string]string{} every time they want to log.

What if my V-levels differ between libraries?

That's fine. Control your V-levels on a per-logger basis, and use the WithName method to pass different loggers to different libraries.

Generally, you should take care to ensure that you have relatively consistent V-levels within a given logger, however, as this makes deciding on what verbosity of logs to request easier.

But I really want to use a format string!

That's not actually a question. Assuming your question is "how do I convert my mental model of logging with format strings to logging with constant messages":

  1. Figure out what the error actually is, as you'd write in a TL;DR style, and use that as a message.

  2. For every place you'd write a format specifier, look to the word before it, and add that as a key value pair.

For instance, consider the following examples (all taken from spots in the Kubernetes codebase):

  • klog.V(4).Infof("Client is returning errors: code %v, error %v", responseCode, err) becomes logger.Error(err, "client returned an error", "code", responseCode)

  • klog.V(4).Infof("Got a Retry-After %ds response for attempt %d to %v", seconds, retries, url) becomes logger.V(4).Info("got a retry-after response when requesting url", "attempt", retries, "after seconds", seconds, "url", url)

If you really must use a format string, use it in a key's value, and call fmt.Sprintf yourself. For instance: log.Printf("unable to reflect over type %T") becomes logger.Info("unable to reflect over type", "type", fmt.Sprintf("%T")). In general though, the cases where this is necessary should be few and far between.

How do I choose my V-levels?

This is basically the only hard constraint: increase V-levels to denote more verbose or more debug-y logs.

Otherwise, you can start out with 0 as "you always want to see this", 1 as "common logging that you might possibly want to turn off", and 10 as "I would like to performance-test your log collection stack."

Then gradually choose levels in between as you need them, working your way down from 10 (for debug and trace style logs) and up from 1 (for chattier info-type logs). For reference, slog pre-defines -4 for debug logs (corresponds to 4 in logr), which matches what is recommended for Kubernetes.

How do I choose my keys?

Keys are fairly flexible, and can hold more or less any string value. For best compatibility with implementations and consistency with existing code in other projects, there are a few conventions you should consider.

  • Make your keys human-readable.
  • Constant keys are generally a good idea.
  • Be consistent across your codebase.
  • Keys should naturally match parts of the message string.
  • Use lower case for simple keys and lowerCamelCase for more complex ones. Kubernetes is one example of a project that has adopted that convention.

While key names are mostly unrestricted (and spaces are acceptable), it's generally a good idea to stick to printable ascii characters, or at least match the general character set of your log lines.

Why should keys be constant values?

The point of structured logging is to make later log processing easier. Your keys are, effectively, the schema of each log message. If you use different keys across instances of the same log line, you will make your structured logs much harder to use. Sprintf() is for values, not for keys!

Why is this not a pure interface?

The Logger type is implemented as a struct in order to allow the Go compiler to optimize things like high-V Info logs that are not triggered. Not all of these implementations are implemented yet, but this structure was suggested as a way to ensure they can be implemented. All of the real work is behind the LogSink interface.