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328 lines
9.5 KiB
C++
328 lines
9.5 KiB
C++
//
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// coroutine.hpp
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// ~~~~~~~~~~~~~
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//
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// Copyright (c) 2003-2022 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#ifndef ASIO_COROUTINE_HPP
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#define ASIO_COROUTINE_HPP
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namespace asio {
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namespace detail {
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class coroutine_ref;
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} // namespace detail
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/// Provides support for implementing stackless coroutines.
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/**
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* The @c coroutine class may be used to implement stackless coroutines. The
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* class itself is used to store the current state of the coroutine.
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*
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* Coroutines are copy-constructible and assignable, and the space overhead is
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* a single int. They can be used as a base class:
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*
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* @code class session : coroutine
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* {
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* ...
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* }; @endcode
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*
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* or as a data member:
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*
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* @code class session
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* {
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* ...
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* coroutine coro_;
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* }; @endcode
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*
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* or even bound in as a function argument using lambdas or @c bind(). The
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* important thing is that as the application maintains a copy of the object
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* for as long as the coroutine must be kept alive.
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*
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* @par Pseudo-keywords
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*
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* A coroutine is used in conjunction with certain "pseudo-keywords", which
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* are implemented as macros. These macros are defined by a header file:
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*
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* @code #include <asio/yield.hpp>@endcode
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*
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* and may conversely be undefined as follows:
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*
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* @code #include <asio/unyield.hpp>@endcode
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*
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* <b>reenter</b>
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*
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* The @c reenter macro is used to define the body of a coroutine. It takes a
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* single argument: a pointer or reference to a coroutine object. For example,
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* if the base class is a coroutine object you may write:
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*
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* @code reenter (this)
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* {
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* ... coroutine body ...
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* } @endcode
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*
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* and if a data member or other variable you can write:
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*
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* @code reenter (coro_)
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* {
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* ... coroutine body ...
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* } @endcode
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*
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* When @c reenter is executed at runtime, control jumps to the location of the
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* last @c yield or @c fork.
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*
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* The coroutine body may also be a single statement, such as:
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*
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* @code reenter (this) for (;;)
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* {
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* ...
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* } @endcode
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*
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* @b Limitation: The @c reenter macro is implemented using a switch. This
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* means that you must take care when using local variables within the
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* coroutine body. The local variable is not allowed in a position where
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* reentering the coroutine could bypass the variable definition.
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*
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* <b>yield <em>statement</em></b>
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*
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* This form of the @c yield keyword is often used with asynchronous operations:
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*
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* @code yield socket_->async_read_some(buffer(*buffer_), *this); @endcode
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*
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* This divides into four logical steps:
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*
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* @li @c yield saves the current state of the coroutine.
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* @li The statement initiates the asynchronous operation.
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* @li The resume point is defined immediately following the statement.
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* @li Control is transferred to the end of the coroutine body.
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*
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* When the asynchronous operation completes, the function object is invoked
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* and @c reenter causes control to transfer to the resume point. It is
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* important to remember to carry the coroutine state forward with the
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* asynchronous operation. In the above snippet, the current class is a
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* function object object with a coroutine object as base class or data member.
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*
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* The statement may also be a compound statement, and this permits us to
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* define local variables with limited scope:
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*
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* @code yield
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* {
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* mutable_buffers_1 b = buffer(*buffer_);
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* socket_->async_read_some(b, *this);
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* } @endcode
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*
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* <b>yield return <em>expression</em> ;</b>
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*
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* This form of @c yield is often used in generators or coroutine-based parsers.
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* For example, the function object:
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*
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* @code struct interleave : coroutine
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* {
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* istream& is1;
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* istream& is2;
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* char operator()(char c)
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* {
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* reenter (this) for (;;)
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* {
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* yield return is1.get();
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* yield return is2.get();
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* }
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* }
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* }; @endcode
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*
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* defines a trivial coroutine that interleaves the characters from two input
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* streams.
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*
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* This type of @c yield divides into three logical steps:
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*
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* @li @c yield saves the current state of the coroutine.
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* @li The resume point is defined immediately following the semicolon.
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* @li The value of the expression is returned from the function.
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*
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* <b>yield ;</b>
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*
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* This form of @c yield is equivalent to the following steps:
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*
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* @li @c yield saves the current state of the coroutine.
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* @li The resume point is defined immediately following the semicolon.
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* @li Control is transferred to the end of the coroutine body.
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*
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* This form might be applied when coroutines are used for cooperative
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* threading and scheduling is explicitly managed. For example:
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*
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* @code struct task : coroutine
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* {
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* ...
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* void operator()()
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* {
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* reenter (this)
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* {
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* while (... not finished ...)
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* {
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* ... do something ...
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* yield;
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* ... do some more ...
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* yield;
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* }
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* }
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* }
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* ...
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* };
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* ...
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* task t1, t2;
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* for (;;)
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* {
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* t1();
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* t2();
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* } @endcode
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*
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* <b>yield break ;</b>
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*
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* The final form of @c yield is used to explicitly terminate the coroutine.
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* This form is comprised of two steps:
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*
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* @li @c yield sets the coroutine state to indicate termination.
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* @li Control is transferred to the end of the coroutine body.
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*
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* Once terminated, calls to is_complete() return true and the coroutine cannot
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* be reentered.
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*
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* Note that a coroutine may also be implicitly terminated if the coroutine
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* body is exited without a yield, e.g. by return, throw or by running to the
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* end of the body.
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*
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* <b>fork <em>statement</em></b>
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*
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* The @c fork pseudo-keyword is used when "forking" a coroutine, i.e. splitting
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* it into two (or more) copies. One use of @c fork is in a server, where a new
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* coroutine is created to handle each client connection:
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*
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* @code reenter (this)
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* {
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* do
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* {
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* socket_.reset(new tcp::socket(my_context_));
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* yield acceptor->async_accept(*socket_, *this);
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* fork server(*this)();
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* } while (is_parent());
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* ... client-specific handling follows ...
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* } @endcode
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*
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* The logical steps involved in a @c fork are:
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*
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* @li @c fork saves the current state of the coroutine.
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* @li The statement creates a copy of the coroutine and either executes it
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* immediately or schedules it for later execution.
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* @li The resume point is defined immediately following the semicolon.
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* @li For the "parent", control immediately continues from the next line.
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*
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* The functions is_parent() and is_child() can be used to differentiate
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* between parent and child. You would use these functions to alter subsequent
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* control flow.
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*
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* Note that @c fork doesn't do the actual forking by itself. It is the
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* application's responsibility to create a clone of the coroutine and call it.
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* The clone can be called immediately, as above, or scheduled for delayed
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* execution using something like asio::post().
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*
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* @par Alternate macro names
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*
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* If preferred, an application can use macro names that follow a more typical
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* naming convention, rather than the pseudo-keywords. These are:
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*
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* @li @c ASIO_CORO_REENTER instead of @c reenter
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* @li @c ASIO_CORO_YIELD instead of @c yield
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* @li @c ASIO_CORO_FORK instead of @c fork
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*/
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class coroutine
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{
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public:
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/// Constructs a coroutine in its initial state.
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coroutine() : value_(0) {}
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/// Returns true if the coroutine is the child of a fork.
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bool is_child() const { return value_ < 0; }
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/// Returns true if the coroutine is the parent of a fork.
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bool is_parent() const { return !is_child(); }
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/// Returns true if the coroutine has reached its terminal state.
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bool is_complete() const { return value_ == -1; }
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private:
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friend class detail::coroutine_ref;
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int value_;
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};
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namespace detail {
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class coroutine_ref
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{
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public:
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coroutine_ref(coroutine& c) : value_(c.value_), modified_(false) {}
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coroutine_ref(coroutine* c) : value_(c->value_), modified_(false) {}
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~coroutine_ref() { if (!modified_) value_ = -1; }
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operator int() const { return value_; }
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int& operator=(int v) { modified_ = true; return value_ = v; }
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private:
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void operator=(const coroutine_ref&);
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int& value_;
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bool modified_;
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};
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} // namespace detail
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} // namespace asio
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#define ASIO_CORO_REENTER(c) \
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switch (::asio::detail::coroutine_ref _coro_value = c) \
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case -1: if (_coro_value) \
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{ \
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goto terminate_coroutine; \
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terminate_coroutine: \
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_coro_value = -1; \
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goto bail_out_of_coroutine; \
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bail_out_of_coroutine: \
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break; \
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} \
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else /* fall-through */ case 0:
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#define ASIO_CORO_YIELD_IMPL(n) \
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for (_coro_value = (n);;) \
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if (_coro_value == 0) \
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{ \
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case (n): ; \
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break; \
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} \
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else \
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switch (_coro_value ? 0 : 1) \
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for (;;) \
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/* fall-through */ case -1: if (_coro_value) \
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goto terminate_coroutine; \
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else for (;;) \
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/* fall-through */ case 1: if (_coro_value) \
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goto bail_out_of_coroutine; \
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else /* fall-through */ case 0:
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#define ASIO_CORO_FORK_IMPL(n) \
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for (_coro_value = -(n);; _coro_value = (n)) \
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if (_coro_value == (n)) \
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{ \
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case -(n): ; \
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break; \
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} \
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else
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#if defined(_MSC_VER)
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# define ASIO_CORO_YIELD ASIO_CORO_YIELD_IMPL(__COUNTER__ + 1)
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# define ASIO_CORO_FORK ASIO_CORO_FORK_IMPL(__COUNTER__ + 1)
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#else // defined(_MSC_VER)
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# define ASIO_CORO_YIELD ASIO_CORO_YIELD_IMPL(__LINE__)
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# define ASIO_CORO_FORK ASIO_CORO_FORK_IMPL(__LINE__)
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#endif // defined(_MSC_VER)
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#endif // ASIO_COROUTINE_HPP
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