librespot/playback/src/config.rs

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Rust
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use crate::convert::i24;
use std::convert::TryFrom;
use std::mem;
use std::str::FromStr;
#[derive(Clone, Copy, Debug, Hash, PartialOrd, Ord, PartialEq, Eq)]
pub enum Bitrate {
Bitrate96,
Bitrate160,
Bitrate320,
}
impl FromStr for Bitrate {
type Err = ();
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"96" => Ok(Self::Bitrate96),
"160" => Ok(Self::Bitrate160),
"320" => Ok(Self::Bitrate320),
_ => Err(()),
}
}
}
impl Default for Bitrate {
fn default() -> Self {
Self::Bitrate160
}
}
#[derive(Clone, Copy, Debug, Hash, PartialOrd, Ord, PartialEq, Eq)]
pub enum AudioFormat {
F32,
S32,
S24,
S24_3,
S16,
}
impl TryFrom<&String> for AudioFormat {
type Error = ();
fn try_from(s: &String) -> Result<Self, Self::Error> {
match s.to_uppercase().as_str() {
"F32" => Ok(Self::F32),
"S32" => Ok(Self::S32),
"S24" => Ok(Self::S24),
"S24_3" => Ok(Self::S24_3),
"S16" => Ok(Self::S16),
_ => Err(()),
}
}
}
impl Default for AudioFormat {
fn default() -> Self {
Self::S16
}
}
impl AudioFormat {
// not used by all backends
#[allow(dead_code)]
pub fn size(&self) -> usize {
match self {
Self::S24_3 => mem::size_of::<i24>(),
Self::S16 => mem::size_of::<i16>(),
_ => mem::size_of::<i32>(), // S32 and S24 are both stored in i32
}
}
}
#[derive(Clone, Debug)]
pub enum NormalisationType {
Album,
Track,
}
impl FromStr for NormalisationType {
type Err = ();
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"album" => Ok(Self::Album),
"track" => Ok(Self::Track),
_ => Err(()),
}
}
}
impl Default for NormalisationType {
fn default() -> Self {
Self::Album
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum NormalisationMethod {
Basic,
Dynamic,
}
impl FromStr for NormalisationMethod {
type Err = ();
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"basic" => Ok(Self::Basic),
"dynamic" => Ok(Self::Dynamic),
_ => Err(()),
}
}
}
impl Default for NormalisationMethod {
fn default() -> Self {
Self::Dynamic
}
}
#[derive(Clone, Debug)]
pub struct PlayerConfig {
pub bitrate: Bitrate,
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pub normalisation: bool,
pub normalisation_type: NormalisationType,
pub normalisation_method: NormalisationMethod,
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pub normalisation_pregain: f32,
pub normalisation_threshold: f32,
pub normalisation_attack: f32,
pub normalisation_release: f32,
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pub normalisation_knee: f32,
pub gapless: bool,
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pub passthrough: bool,
}
impl Default for PlayerConfig {
fn default() -> PlayerConfig {
PlayerConfig {
bitrate: Bitrate::default(),
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normalisation: false,
normalisation_type: NormalisationType::default(),
normalisation_method: NormalisationMethod::default(),
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normalisation_pregain: 0.0,
normalisation_threshold: -1.0,
normalisation_attack: 0.005,
normalisation_release: 0.1,
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normalisation_knee: 1.0,
gapless: true,
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passthrough: false,
}
}
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}