librespot/src/player.rs

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Rust
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use eventual::{self, Async};
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use portaudio;
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use std::sync::{mpsc, Mutex, Arc, Condvar, MutexGuard};
use std::thread;
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use vorbis;
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use metadata::{FileFormat, Track, TrackRef};
use session::{Bitrate, Session};
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use audio_decrypt::AudioDecrypt;
use util::{self, SpotifyId, Subfile};
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use spirc::{SpircState, SpircDelegate, PlayStatus};
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pub struct Player {
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state: Arc<(Mutex<PlayerState>, Condvar)>,
commands: mpsc::Sender<PlayerCommand>,
}
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pub struct PlayerState {
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status: PlayStatus,
position_ms: u32,
position_measured_at: i64,
update_time: i64,
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end_of_track: bool,
}
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struct PlayerInternal {
state: Arc<(Mutex<PlayerState>, Condvar)>,
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session: Session,
commands: mpsc::Receiver<PlayerCommand>,
}
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enum PlayerCommand {
Load(SpotifyId, bool, u32),
Play,
Pause,
Stop,
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Seek(u32),
}
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impl Player {
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pub fn new(session: Session) -> Player {
let (cmd_tx, cmd_rx) = mpsc::channel();
let state = Arc::new((Mutex::new(PlayerState {
status: PlayStatus::kPlayStatusStop,
position_ms: 0,
position_measured_at: 0,
update_time: util::now_ms(),
end_of_track: false,
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}),
Condvar::new()));
let internal = PlayerInternal {
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session: session,
commands: cmd_rx,
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state: state.clone(),
};
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thread::spawn(move || internal.run());
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Player {
commands: cmd_tx,
state: state,
}
}
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fn command(&self, cmd: PlayerCommand) {
self.commands.send(cmd).unwrap();
}
}
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impl PlayerInternal {
fn run(self) {
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portaudio::initialize().unwrap();
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let stream = portaudio::stream::Stream::<i16, i16>::open_default(
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0, 2, 44100.0,
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portaudio::stream::FRAMES_PER_BUFFER_UNSPECIFIED,
None
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).unwrap();
let mut decoder = None;
loop {
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let playing = self.state.0.lock().unwrap().status == PlayStatus::kPlayStatusPlay;
let cmd = if playing {
self.commands.try_recv().ok()
} else {
Some(self.commands.recv().unwrap())
};
match cmd {
Some(PlayerCommand::Load(track_id, play, position)) => {
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self.update(|state| {
if state.status == PlayStatus::kPlayStatusPlay {
stream.stop().unwrap();
}
state.end_of_track = false;
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state.status = if play {
PlayStatus::kPlayStatusPlay
} else {
PlayStatus::kPlayStatusPause
};
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state.position_ms = position;
state.position_measured_at = util::now_ms();
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true
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});
drop(decoder);
let mut track = self.session.metadata::<Track>(track_id).await().unwrap();
if !track.available {
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let alternatives = track.alternatives
.iter()
.map(|alt_id| {
self.session.metadata::<Track>(*alt_id)
})
.collect::<Vec<TrackRef>>();
track = eventual::sequence(alternatives.into_iter())
.iter()
.find(|alt| alt.available)
.unwrap();
}
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let format = match self.session.0.config.bitrate {
Bitrate::Bitrate96 => FileFormat::OGG_VORBIS_96,
Bitrate::Bitrate160 => FileFormat::OGG_VORBIS_160,
Bitrate::Bitrate320 => FileFormat::OGG_VORBIS_320,
};
let (file_id, _) = track.files.into_iter().find(|&(_, f)| f == format).unwrap();
let key = self.session.audio_key(track.id, file_id).await().unwrap();
decoder = Some(
vorbis::Decoder::new(
Subfile::new(
AudioDecrypt::new(key,
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self.session.audio_file(file_id)), 0xa7)).unwrap());
decoder.as_mut().unwrap().time_seek(position as f64 / 1000f64).unwrap();
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self.update(|state| {
state.status = if play {
stream.start().unwrap();
PlayStatus::kPlayStatusPlay
} else {
PlayStatus::kPlayStatusPause
};
state.position_ms = position;
state.position_measured_at = util::now_ms();
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true
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});
println!("Load Done");
}
Some(PlayerCommand::Seek(ms)) => {
decoder.as_mut().unwrap().time_seek(ms as f64 / 1000f64).unwrap();
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self.update(|state| {
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state.position_ms =
(decoder.as_mut().unwrap().time_tell().unwrap() * 1000f64) as u32;
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state.position_measured_at = util::now_ms();
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true
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});
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}
Some(PlayerCommand::Play) => {
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self.update(|state| {
state.status = PlayStatus::kPlayStatusPlay;
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true
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});
stream.start().unwrap();
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}
Some(PlayerCommand::Pause) => {
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self.update(|state| {
state.status = PlayStatus::kPlayStatusPause;
state.update_time = util::now_ms();
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true
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});
stream.stop().unwrap();
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}
Some(PlayerCommand::Stop) => {
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self.update(|state| {
if state.status == PlayStatus::kPlayStatusPlay {
state.status = PlayStatus::kPlayStatusPause;
}
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true
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});
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stream.stop().unwrap();
decoder = None;
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}
None => (),
}
if self.state.0.lock().unwrap().status == PlayStatus::kPlayStatusPlay {
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match decoder.as_mut().unwrap().packets().next() {
Some(Ok(packet)) => {
match stream.write(&packet.data) {
Ok(_) => (),
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Err(portaudio::PaError::OutputUnderflowed) => eprintln!("Underflow"),
Err(e) => panic!("PA Error {}", e),
};
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}
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Some(Err(vorbis::VorbisError::Hole)) => (),
Some(Err(e)) => panic!("Vorbis error {:?}", e),
None => {
self.update(|state| {
state.status = PlayStatus::kPlayStatusStop;
state.end_of_track = true;
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true
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});
stream.stop().unwrap();
decoder = None;
}
}
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self.update(|state| {
let now = util::now_ms();
if now - state.position_measured_at > 5000 {
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state.position_ms =
(decoder.as_mut().unwrap().time_tell().unwrap() * 1000f64) as u32;
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state.position_measured_at = now;
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true
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} else {
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false
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}
});
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}
}
drop(stream);
portaudio::terminate().unwrap();
}
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fn update<F>(&self, f: F)
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where F: FnOnce(&mut MutexGuard<PlayerState>) -> bool
{
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let mut guard = self.state.0.lock().unwrap();
let update = f(&mut guard);
if update {
guard.update_time = util::now_ms();
self.state.1.notify_all();
}
}
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}
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impl SpircDelegate for Player {
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type State = PlayerState;
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fn load(&self, track: SpotifyId, start_playing: bool, position_ms: u32) {
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self.command(PlayerCommand::Load(track, start_playing, position_ms));
}
fn play(&self) {
self.command(PlayerCommand::Play)
}
fn pause(&self) {
self.command(PlayerCommand::Pause)
}
fn stop(&self) {
self.command(PlayerCommand::Stop)
}
fn seek(&self, position_ms: u32) {
self.command(PlayerCommand::Seek(position_ms));
}
fn state(&self) -> MutexGuard<Self::State> {
self.state.0.lock().unwrap()
}
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fn updates(&self) -> mpsc::Receiver<i64> {
let state = self.state.clone();
let (update_tx, update_rx) = mpsc::channel();
thread::spawn(move || {
let mut guard = state.0.lock().unwrap();
let mut last_update;
loop {
last_update = guard.update_time;
update_tx.send(guard.update_time).unwrap();
while last_update >= guard.update_time {
guard = state.1.wait(guard).unwrap();
}
}
});
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update_rx
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}
}
impl SpircState for PlayerState {
fn status(&self) -> PlayStatus {
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self.status
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}
fn position(&self) -> (u32, i64) {
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(self.position_ms, self.position_measured_at)
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}
fn update_time(&self) -> i64 {
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self.update_time
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}
fn end_of_track(&self) -> bool {
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self.end_of_track
}
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}