suyu/src/yuzu/configuration/shared_translation.cpp

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <forward_list>
#include <map>
#include <memory>
#include <string>
#include <typeindex>
#include <utility>
#include <QString>
#include <QWidget>
#include "common/settings.h"
#include "yuzu/configuration/shared_translation.h"
#include "yuzu/uisettings.h"
namespace ConfigurationShared {
std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}})
// A setting can be ignored by giving it a blank name
// Audio
INSERT(Settings, sink_id, "Output Engine:", "");
INSERT(Settings, audio_output_device_id, "Output Device:", "");
INSERT(Settings, audio_input_device_id, "Input Device:", "");
INSERT(Settings, audio_muted, "Mute audio when in background", "");
INSERT(Settings, volume, "Volume:", "");
// Core
INSERT(Settings, use_multi_core, "Multicore CPU Emulation", "");
INSERT(Settings, use_unsafe_extended_memory_layout, "Unsafe extended memory layout (8GB DRAM)",
"");
// Cpu
INSERT(Settings, cpu_accuracy, "Accuracy:", "");
INSERT(Settings, cpu_accuracy_first_time, "", "");
// Cpu Debug
// Cpu Unsafe
INSERT(Settings, cpuopt_unsafe_unfuse_fma,
"Unfuse FMA (improve performance on CPUs without FMA)", "");
INSERT(Settings, cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE", "");
INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)",
"");
INSERT(Settings, cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling", "");
INSERT(Settings, cpuopt_unsafe_fastmem_check, "Disable address space checks", "");
INSERT(Settings, cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor", "");
// Renderer
INSERT(Settings, renderer_backend, "API:", "");
INSERT(Settings, vulkan_device, "Device:", "");
INSERT(Settings, shader_backend, "Shader Backend:", "");
INSERT(Settings, resolution_setup, "Resolution:", "");
INSERT(Settings, scaling_filter, "Window Adapting Filter:", "");
INSERT(Settings, fsr_sharpening_slider, "AMD FidelityFX™ Super Resolution Sharpness:", "");
INSERT(Settings, anti_aliasing, "Anti-Aliasing Method:", "");
INSERT(Settings, fullscreen_mode, "Fullscreen Mode:", "");
INSERT(Settings, aspect_ratio, "Aspect Ratio:", "");
INSERT(Settings, use_disk_shader_cache, "Use disk pipeline cache", "");
INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", "");
INSERT(Settings, nvdec_emulation, "NVDEC emulation:", "");
INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", "");
INSERT(Settings, vsync_mode, "VSync Mode:",
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"FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
"a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "
"frames.\nImmediate (no synchronization) just presents whatever is available and can "
"exhibit tearing.");
INSERT(Settings, bg_red, "", "");
INSERT(Settings, bg_green, "", "");
INSERT(Settings, bg_blue, "", "");
// Renderer (Advanced Graphics)
INSERT(Settings, async_presentation, "Enable asynchronous presentation (Vulkan only)", "");
INSERT(Settings, renderer_force_max_clock, "Force maximum clocks (Vulkan only)",
"Runs work in the background while waiting for graphics commands to keep the GPU from "
"lowering its clock speed.");
INSERT(Settings, max_anisotropy, "Anisotropic Filtering:", "");
INSERT(Settings, gpu_accuracy, "Accuracy Level:", "");
INSERT(Settings, use_asynchronous_shaders, "Use asynchronous shader building (Hack)",
"Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
"is experimental.");
INSERT(Settings, use_fast_gpu_time, "Use Fast GPU Time (Hack)",
"Enables Fast GPU Time. This option will force most games to run at their highest "
"native resolution.");
INSERT(Settings, use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache",
"Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
"time significantly in cases where the Vulkan driver does not store pipeline cache "
"files internally.");
INSERT(Settings, enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)",
"Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
"on all other drivers.");
INSERT(Settings, use_reactive_flushing, "Enable Reactive Flushing",
"Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
"syncing.");
// Renderer (Debug)
// Renderer (General)
INSERT(Settings, use_speed_limit, "", "");
INSERT(Settings, speed_limit, "Limit Speed Percent", "");
// System
INSERT(Settings, rng_seed_enabled, "RNG Seed", "");
INSERT(Settings, rng_seed, "RNG Seed", "");
INSERT(Settings, device_name, "Device Name", "");
INSERT(Settings, custom_rtc_enabled, "Custom RTC", "");
INSERT(Settings, custom_rtc, "Custom RTC", "");
INSERT(Settings, language_index, "Language:", "");
INSERT(Settings, region_index, "Region:", "");
INSERT(Settings, time_zone_index, "Time Zone:", "");
INSERT(Settings, sound_index, "Sound Output Mode:", "");
INSERT(Settings, use_docked_mode, "", "");
// Controls
// Data Storage
// Debugging
// Debugging Graphics
// Network
// Web Service
// Ui
// Ui General
INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
// Ui Debugging
// Ui Multiplayer
// Ui Games list
#undef INSERT
return translations;
}
std::forward_list<QString> ComboboxEnumeration(std::type_index type, QWidget* parent) {
const auto& tr = [&](const char* text) { return parent->tr(text); };
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// Intentionally skipping VSyncMode to let the UI fill that one out
if (type == typeid(Settings::AstcDecodeMode)) {
return {
tr("CPU"),
tr("GPU"),
tr("CPU Asynchronous"),
};
} else if (type == typeid(Settings::RendererBackend)) {
return {
tr("OpenGL"),
tr("Vulkan"),
tr("Null"),
};
} else if (type == typeid(Settings::ShaderBackend)) {
return {
tr("GLSL"),
tr("GLASM (Assembly Shaders, NVIDIA Only)"),
tr("SPIR-V (Experimental, Mesa Only)"),
};
} else if (type == typeid(Settings::GPUAccuracy)) {
return {
tr("Normal"),
tr("High"),
tr("Extreme"),
};
} else if (type == typeid(Settings::CPUAccuracy)) {
return {
tr("Auto"),
tr("Accurate"),
tr("Unsafe"),
tr("Paranoid (disables most optimizations)"),
};
} else if (type == typeid(Settings::FullscreenMode)) {
return {
tr("Borderless Windowed"),
tr("Exclusive Fullscreen"),
};
} else if (type == typeid(Settings::NvdecEmulation)) {
return {
tr("No Video Output"),
tr("CPU Video Decoding"),
tr("GPU Video Decoding (Default)"),
};
} else if (type == typeid(Settings::ResolutionSetup)) {
return {
tr("0.5X (360p/540p) [EXPERIMENTAL]"),
tr("0.75X (540p/810p) [EXPERIMENTAL]"),
tr("1X (720p/1080p)"),
tr("1.5X (1080p/1620p) [EXPERIMENTAL]"),
tr("2X (1440p/2160p)"),
tr("3X (2160p/3240p)"),
tr("4X (2880p/4320p)"),
tr("5X (3600p/5400p)"),
tr("6X (4320p/6480p)"),
tr("7X (5040p/7560p)"),
tr("8X (5760p/8640p)"),
};
} else if (type == typeid(Settings::ScalingFilter)) {
return {
tr("Nearest Neighbor"), tr("Bilinear"), tr("Bicubic"),
tr("Gaussian"), tr("ScaleForce"), tr("AMD FidelityFX™ Super Resolution"),
};
} else if (type == typeid(Settings::AntiAliasing)) {
return {
tr("None"),
tr("FXAA"),
tr("SMAA"),
};
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} else if (type == typeid(Settings::AspectRatio)) {
return {
tr("Default (16:9)"), tr("Force 4:3"), tr("Force 21:9"),
tr("Force 16:10"), tr("Stretch to Window"),
};
} else if (type == typeid(Settings::AnisotropyMode)) {
return {
tr("Automatic"), tr("Default"), tr("2x"), tr("4x"), tr("8x"), tr("16x"),
};
}
return {};
}
} // namespace ConfigurationShared