Marshall Mohror
bb03675485
Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
2021-11-16 22:11:33 +01:00
ameerj
47369faaab
vk_blit_screen: Fix AA destruction order
2021-11-16 22:11:32 +01:00
Marshall Mohror
dcc5b4f6b0
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
2021-11-16 22:11:32 +01:00
ameerj
a39e867c73
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
...
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj
282a4501d9
vk_texture_cache: Refactor 3D scaling helpers
2021-11-16 22:11:32 +01:00
ameerj
93c9eb196f
gl_rasterizer: Fix ScissorTest and Clear when scaling
2021-11-16 22:11:32 +01:00
ameerj
172d4f1e3b
gl_texture_cache: Simplify scaling procedures
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
5c6fa88935
OpenGlTextureCache: Fix state invalidation on rescaling.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
c5dbd93adb
VulkanBufferCache: Avoid adding barriers between multiple copies.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
99547d2656
HostShader: Fix gaussian and add attribution.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
a96c9c803b
Yuzu UI: Add button for Anti Alias
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
21a8ba0437
Vulkan: Fix FXAA in AMD.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
6cdfaee7b4
Texture Cache: Fix blitting.
2021-11-16 22:11:32 +01:00
FernandoS27
e6f1ed08fb
Vulkan: Implement FXAA
2021-11-16 22:11:32 +01:00
Marshall Mohror
056894f07a
OpenGL: fix FXAA with scaling
2021-11-16 22:11:32 +01:00
Marshall Mohror
48cf376462
OpenGL: Implement FXAA
2021-11-16 22:11:32 +01:00
Marshall Mohror
74e39ed6ee
Frontend: Add anti-aliasing method setting
2021-11-16 22:11:32 +01:00
Marshall Mohror
510caeefb3
Settings: Add anti-aliasing method setting
2021-11-16 22:11:32 +01:00
FernandoS27
2eff80b47f
QtGUI: Add buttton to toggle the filter.
2021-11-16 22:11:32 +01:00
FernandoS27
9e065b9c7d
VideoCore: Add gaussian filtering.
2021-11-16 22:11:32 +01:00
FernandoS27
bf01b7993d
TextureCache: Improve Reaper.
2021-11-16 22:11:32 +01:00
FernandoS27
bb3e95133d
Vulkan: fix waiting on semaphore.
2021-11-16 22:11:32 +01:00
Marshall Mohror
916b882ea8
Update scaleforce to use FP16
2021-11-16 22:11:32 +01:00
FernandoS27
e7fc60406e
VideoCore: Add more rescaling option.
2021-11-16 22:11:31 +01:00
FernandoS27
d37d10e7a7
TextureCache: fix rescaling in aliases and overlap joins.
2021-11-16 22:11:31 +01:00
Marshall Mohror
7506ac4118
Presentation: Fix turning FSR on and off in settings
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
4ad22c7d2b
Video Core: fix building for GCC.
2021-11-16 22:11:31 +01:00
FernandoS27
826a350e2b
Vulkan Rasterizer: Fix clears on integer textures.
2021-11-16 22:11:31 +01:00
FernandoS27
150bc45401
Texture cache: fix Intel with rescaler.
2021-11-16 22:11:31 +01:00
FernandoS27
f3ff8bdc0e
TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
3b61de74e6
Texture Cache: fix memory managment and optimize scaled downloads, uploads.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
c2ca55c9d5
Texture Cache: ease the requirements of textures being blacklisted.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
50b4c774cb
Vulkan: Fix Blit Depth Stencil
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
425ab9ef4b
Texture Cache: Fix downscaling and correct memory comsumption.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b60966041c
Presentation: add Nearest Neighbor filter.
2021-11-16 22:11:31 +01:00
Marshall Mohror
37cb0377ae
vulkan: Implement FidelityFX Super Resolution
2021-11-16 22:11:31 +01:00
FernandoS27
d4f5193bd3
Texture Cache: Rescale conversions between depth and color
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
ef1dc42635
Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered.
2021-11-16 22:11:31 +01:00
ameerj
618de4e787
vulkan: Fix rescaling push constant usage
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
b7ccc58f23
Texture Cahe: Fix downscaling on SMO.
2021-11-16 22:11:31 +01:00
ameerj
0f14c9379e
texture_cache_base: Remove unused function declarations
2021-11-16 22:11:31 +01:00
ameerj
ca1db63116
yuzu: Fix build errors
2021-11-16 22:11:31 +01:00
ameerj
ebf36f23dd
vk_texture_cache: Use 3D to scale images when blit is unsupported
2021-11-16 22:11:31 +01:00
ameerj
4de584005f
texture_cache: Fix infinitely recursive ImageCanRescale check
2021-11-16 22:11:31 +01:00
ameerj
b1ae935f11
vk_texture_cache: Fix BlitScale of non-2D images
2021-11-16 22:11:31 +01:00
ameerj
abd07e4158
video_core: Refactor resolution scale function
2021-11-16 22:11:31 +01:00
ameerj
b14f2c7c82
texture_cache: Fix image resolves when src/dst are not both scaled
2021-11-16 22:11:30 +01:00
lat9nq
49c0c7efd2
yuzu_cmd: Read resolution_setup and scaling_filter from config
...
Also adds descriptions and the settings to the default config.
2021-11-16 22:11:30 +01:00
lat9nq
1c93476a80
video_core,yuzu: Move UpdateRescalingInfo call to video_core
...
This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
2021-11-16 22:11:30 +01:00
ameerj
3233fa5dc8
gl_texture_cache: Disable scissor test when scaling textures
...
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
2021-11-16 22:11:30 +01:00
ameerj
89a7e566c7
vk_texture_cache: Fix unsupported blit format error checking
2021-11-16 22:11:30 +01:00
ameerj
f8339cd703
vk_texture_cache: Fix early returns on unsupported scales
2021-11-16 22:11:30 +01:00
ameerj
31478c6c1b
video_core: Misc resolution scaling related refactoring
2021-11-16 22:11:30 +01:00
ameerj
88ef04dbaf
texture_cache: Refactor scaled image size calculation
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
237a43004f
Texture Cache: Fix calculations when scaling.
2021-11-16 22:11:30 +01:00
ameerj
e0a3830855
gl_texture_cache: Fix BGR pbo size for scaled textures
2021-11-16 22:11:30 +01:00
ameerj
581ea90062
rescaling_pass: Fix IR errors when unscalable texture types are encountered
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
ea82bd4b7e
Texture Cache: Fix Rescaling on Multisample
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
19ca0c9ab5
TextureCache: Base fixes on rescaling.
2021-11-16 22:11:30 +01:00
ameerj
99eec162da
rescaling_pass: Logic simplification and minor style cleanup
2021-11-16 22:11:30 +01:00
ameerj
276565973f
rescaling_pass: Scale ImageFetch offset if it exists
...
Plus some code deduplication
2021-11-16 22:11:30 +01:00
ameerj
dd66384451
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
2021-11-16 22:11:30 +01:00
ameerj
36f261edef
vk_texture_cache: Simplify scaled image management
2021-11-16 22:11:30 +01:00
ameerj
8183142cd4
gl_texture_cache: Fix scaling backup logic
2021-11-16 22:11:30 +01:00
ameerj
122ddeb7ff
vk_rasterizer: Fix scaling on Y_NEGATE
2021-11-16 22:11:30 +01:00
ameerj
16017ac450
vk_texture_cache: Use nearest neighbor scaling when available
2021-11-16 22:11:30 +01:00
ameerj
27af298e78
gl_texture_cache: Fix depth and integer format scaling blits
2021-11-16 22:11:30 +01:00
ameerj
b027fac794
gl_texture_cache/rescaling_pass: minor cleanup
2021-11-16 22:11:30 +01:00
ameerj
c8a971be91
vk_texture_cache: Minor cleanup
2021-11-16 22:11:30 +01:00
ameerj
edb5844240
rescaling_pass: Fix and simplify shuffle/fragcoord pass
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
b3a9c8f108
Shader: Don't rescale FragCoord if used by Shuffle
2021-11-16 22:11:30 +01:00
ameerj
6000fe69a4
image_info: Mark MSAA textures as non-rescalable
...
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16 22:11:30 +01:00
ameerj
80f8d4989e
bootmanager: Fix screenshot resolution factor usage
...
Fixes screenshots at non integer scaling
2021-11-16 22:11:30 +01:00
ameerj
fcf2b2c78a
gl_texture_cache: Simplify scaling
...
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
2021-11-16 22:11:29 +01:00
ameerj
ae8d19d17e
Renderers: Unify post processing filter shaders
2021-11-16 22:11:29 +01:00
ameerj
29710f3250
gl_texture_cache: fix scaling on upload
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
a6b88e85bf
Renderer: Implement Bicubic and ScaleForce filters.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
c5bbbf3902
Texture Cache: fix scaling on upload and stop scaling on base resolution.
2021-11-16 22:11:29 +01:00
ameerj
68e038404c
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +01:00
ameerj
65781f88f8
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
d7c9792169
TextureCache: Fix Buffer Views Scaling.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
dfa8291526
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
4b1393a691
Texture Cache: Correctly fix Blits Rescaling.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
8f78444de3
shader: Fix TextureSize check on rescaling.
2021-11-16 22:11:29 +01:00
ameerj
ed675cfd8c
texture_cache: Disable dst_image scaling in BlitImage
...
Fixes scaling in Super Mario Party
2021-11-16 22:11:29 +01:00
ameerj
dc28284437
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
ReinUsesLisp
e66d5b88a6
shader: Properly scale image reads and add GL SPIR-V support
...
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
fc9bb3c3fe
shader: Properly blacklist and scale image loads
2021-11-16 22:11:29 +01:00
ReinUsesLisp
c7a1cbad44
texture_cache: Add getter to query if image view is rescaled
2021-11-16 22:11:29 +01:00
ReinUsesLisp
526e47f148
vk_rasterizer: Minor style change
2021-11-16 22:11:29 +01:00
ReinUsesLisp
c9238555f7
gl_texture_cache: Fix scaling blits
2021-11-16 22:11:29 +01:00
ReinUsesLisp
cfeb161c7e
glsl/glasm: Pass and use scaling parameters in shaders
2021-11-16 22:11:29 +01:00
ReinUsesLisp
4a512d6827
gl_rasterizer: Properly scale viewports and scissors
2021-11-16 22:11:29 +01:00
ameerj
05d98d9bbf
gl_texture_cache: Fix multi layered texture Scale
2021-11-16 22:11:29 +01:00
ameerj
b6060873ce
gl_compute_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:29 +01:00
ameerj
9bc7b04ca5
gl_rasterizer: Fix rescale dirty state checking
2021-11-16 22:11:29 +01:00
ameerj
f086c82e1f
gl_graphics_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:28 +01:00
ReinUsesLisp
2182d25750
texture_cache: Fix blacklists on compute
2021-11-16 22:11:28 +01:00
ReinUsesLisp
56ccda1d99
texture_cache: Simplify image view queries and blacklisting
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
48d81506a3
Vulkan: Fix downscaling Blit.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
07c564f38b
Texture Cache: Implement Rating System.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
cee7eba64e
OpenGL: set linear mag filter when blitting a downscaled image.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
117f8ee7a4
Vulkan: Fix AA when rescaling.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
0e8cf38f39
Texture Cache: Implement Blacklisting.
2021-11-16 22:11:28 +01:00
Morph
138d9d7eff
main: Add resolution scale label in the status bar
...
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16 22:11:28 +01:00
ReinUsesLisp
d2388dd0d0
vulkan: Implement rescaling shader patching
2021-11-16 22:11:28 +01:00
ReinUsesLisp
dc72d4d4f5
vk_texture_cache: Properly scale blit source images
2021-11-16 22:11:28 +01:00
ReinUsesLisp
baf0993d5c
vk_graphics_pipeline: Use Shader::NumDescriptors when possible
2021-11-16 22:11:28 +01:00
ReinUsesLisp
6f3a41abe2
opengl: Use Shader::NumDescriptors when possible
2021-11-16 22:11:28 +01:00
ReinUsesLisp
656adee630
spirv: Implement rescaling patching
2021-11-16 22:11:28 +01:00
ReinUsesLisp
01379c5e3c
shader/rescaling_pass: Patch more instructions
2021-11-16 22:11:28 +01:00
ReinUsesLisp
c15332c44f
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
ReinUsesLisp
74efa57c1b
texture_cache: Add image getters
2021-11-16 22:11:28 +01:00
ReinUsesLisp
c892359d1b
shader: Add copy constructor to instructions
2021-11-16 22:11:28 +01:00
ReinUsesLisp
95761cc6a7
shader: Add integer division opcodes
2021-11-16 22:11:28 +01:00
ReinUsesLisp
43aa695a04
common/settings: Remove unused scaling options
2021-11-16 22:11:28 +01:00
ReinUsesLisp
e580299467
shader: Fix rescaling pass
2021-11-16 22:11:28 +01:00
ameerj
fad2c92a39
gl_texture_cache: Simplify rescaling
2021-11-16 22:11:28 +01:00
ameerj
d5143c83a9
texture_cache: Fix typo in aliased image rescaling
2021-11-16 22:11:28 +01:00
ReinUsesLisp
0fb4b84383
vk_texture_cache: Simplify and optimize scaling blits
2021-11-16 22:11:28 +01:00
ReinUsesLisp
520c4a44f6
vk_texture_cache: Fix scaling blit validation errors
2021-11-16 22:11:28 +01:00
ReinUsesLisp
1672e9ba09
shader: Fix resolution scaling pass
2021-11-16 22:11:27 +01:00
ReinUsesLisp
fb924ea85c
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
ameerj
fddf372c68
gl_texture_cache: Implement ScaleDown
2021-11-16 22:11:27 +01:00
ameerj
0a6c895af7
gl_texture_cache: Rescale fixes for multi-layered textures
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
dfc65cd0a3
Texture Cache: Implement Rescaling on Aliases and Blits.
2021-11-16 22:11:27 +01:00
ReinUsesLisp
d464b122d5
Fix blits with mips
2021-11-16 22:11:27 +01:00
ReinUsesLisp
973f8f1d08
Fix blits
2021-11-16 22:11:27 +01:00
ameerj
de66a69ed4
renderer_gl: Resolution scaling fixes
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
8704c93913
TextureCache: Fix rescaling of ImageCopies
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
778700ff9d
TextureCache: Modify Viewports/Scissors according to Rescale.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
71ca84d829
Settings: eliminate rescaling_factor.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
84f2aea896
Texture Cache: More rescaling fixes.
2021-11-16 22:11:27 +01:00
ameerj
10e5065a5c
gl_texture_cache: WIP texture rescale
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
ba18047e8d
Texture Cache: Implement Vulkan UpScaling & DownScaling
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
360e897ccd
ShaderDecompiler: Add initial support for rescaling.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
37ef9c9130
Settings: Add resolution scaling to settings.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
22f4b290b6
VideoCore: Initial Setup for the Resolution Scaler.
2021-11-16 22:11:27 +01:00
Matías Locatti
ffb79afd29
Replace keys error pop up
...
Fight me.
2021-11-16 03:53:28 -03:00
Fernando S
720970c4c1
Merge pull request #7326 from ameerj/vp8
...
codecs: Implement VP8 video decoding support
2021-11-14 23:03:56 +01:00
Romain Failliot
2e5866147e
Replace "Light" theme by "Default"
...
This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.
In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.
I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
2021-11-14 08:52:55 -05:00
bunnei
30442d8a89
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
...
shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
bunnei
0eacc362dd
Merge pull request #7272 from behunin/the-courteous-logger
...
Logging: Impl refactor
2021-11-13 00:03:54 -08:00
ameerj
c50f170597
codes: Rename ComposeFrameHeader to ComposeFrame
...
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
2021-11-12 23:52:19 -05:00
ameerj
d35391b9f4
vp8: Implement header composition
...
Enables frame decoding with FFmpeg
2021-11-12 23:52:18 -05:00
ameerj
b39b33b1fe
codecs: Add VP8 codec class
2021-11-12 19:49:45 -05:00
OatmealDome
50acc0da20
program_metadata: Add default ThreadInfo kernel capability
2021-11-10 22:01:05 -05:00
Morph
3af2117c88
applets/swkbd: Fix text check message encoding
...
The text check message can be encoded in UTF-8.
2021-11-08 14:57:53 -05:00
Morph
1af499c15b
applets/swkbd: Skip text checking if the text has been confirmed
...
Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation.
The confirmation text itself seems to be corrupted though, this needs to be investigated.
Fixes the software keyboard in Famicom Detective Club: The Missing Heir
2021-11-08 13:05:50 -05:00
Narr the Reg
ced1302975
service/pctl: Stub EndFreeCommunication
...
- Used by Just Dance 2022
2021-11-05 12:16:19 -04:00
Feng Chen
70d51f72ec
vulkan_device: Add missing vulkan image format R5G6B5 in GetFormatProperties
...
- Used by Dragon Quest Builders
2021-11-05 10:31:40 -04:00
Morph
3a71ff44f8
Merge pull request #7279 from Morph1984/system-get-program-id
...
general: Get the current process program id directly from the system
2021-11-04 20:34:20 -04:00
Morph
2ceb514a39
Merge pull request #7289 from ameerj/perf-stat-shutdown
...
core: Reorder perf_stats destruction order on Shutdown
2021-11-04 20:34:09 -04:00
ameerj
0cf78a34ba
core: Reorder perf_stats destruction order on Shutdown
...
Avoids the gpu_core using perf_stats after it's been freed.
2021-11-04 20:19:58 -04:00
Fernando S
3ceefc64f1
Merge pull request #7287 from Morph1984/stub-aoc
...
service: aoc: Stub more 13.x functions used by Animal Crossing
2021-11-05 00:26:10 +01:00
Morph
a6e6a5ac38
general: Get the current process program id directly from the system
...
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph
64275dfbf4
general: Rename GetTitleID to GetProgramID
2021-11-04 16:57:16 -04:00
bunnei
f178a8ef0c
Merge pull request #7282 from ameerj/core-includes
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core: Reduce unused header includes
2021-11-04 13:56:10 -07:00
Morph
21c1316503
service: aoc: Stub NotifyUnmountAddOnContent
...
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:50:08 -04:00
Morph
ef427e4cb0
service: aoc: Stub NotifyMountAddOnContent and NotifyMountAddOnContent
...
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:48:47 -04:00
german77
bee6b71553
service/acc: Rename Unknown160 to InitializeApplicationInfoV2
2021-11-04 10:10:58 -06:00
Morph
f2988ecabc
service: acc: Stub acc:u0 '160'
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- Used by Animal Crossing: New Horizons v2.0.0
Since the name is currently unknown, '160' is used as a placeholder.
2021-11-04 02:57:13 -04:00
ameerj
b275f2e475
core: Fix transitive include build errors
2021-11-03 21:42:58 -04:00
ameerj
7c4b6aab2e
core: Remove unused includes
2021-11-03 21:42:57 -04:00
Feng Chen
f2a4204245
Simply legacy attribute implement
2021-11-04 09:26:16 +08:00
Morph
b871388a31
svc: Correct WaitSynchronization num_handles param type
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num_handles is a s32
2021-11-02 22:31:04 -04:00
bunnei
7ce29ea74e
Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
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ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-11-02 16:34:03 -07:00
Mai M
43ba9db890
Merge pull request #7265 from Morph1984/gl-rasterizer-unused-include
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gl_rasterizer: Remove unused includes
2021-11-02 18:43:31 -04:00
Morph
cb09ea0f01
general: Remove MakeResult helpers
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This is made obsolete by the presence of implicit constructors.
2021-11-02 17:23:19 -04:00
Morph
98b351758c
hle/result: Amend ResultVal documentation
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This amends the documentation slightly to reflect the updated interface.
2021-11-02 15:20:36 -04:00
Morph
52e52924bb
hle/result: Reimplement ResultVal using Common::Expected
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Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this.
This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
2021-11-02 15:20:35 -04:00
Morph
a41e9e93dd
common: Implement a subset of P0323 (std::expected)
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This implementation is based on and is a subset of the proposed implementation of std::expected
https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
2021-11-02 15:20:35 -04:00
bunnei
b118fa8698
Merge pull request #7227 from vonchenplus/fix_memory_leak_v2
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Fix memory leak v2
2021-11-01 20:11:30 -07:00
Levi Behunin
d6b5f64484
Refactor Logging Impl
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Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2021-11-01 18:36:27 -06:00
Fernando Sahmkow
2d4bbd83e6
Shader Cahe: Fix Phi Nodes on GLASM.
2021-11-02 00:59:25 +01:00
Fernando Sahmkow
194579bc4f
ShaderCache: Fix Phi Nodes Type on OGL.
2021-11-01 22:26:17 +01:00
Morph
d607ceacf4
gl_rasterizer: Remove unused includes
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This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
2021-10-31 23:57:51 -04:00
Fernando Sahmkow
c50ad56bf5
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-10-31 19:34:15 +01:00
vonchenplus
49f9a44235
Support gl_FogFragCoord attribute
2021-10-31 23:34:17 +08:00
bunnei
99ba26460d
Merge pull request #7246 from german77/userimage
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profile_manager: Resize any image bigger than 256p
2021-10-31 04:07:34 -07:00
Fernando S
7aa0d97eed
Merge pull request #7201 from ameerj/spirv-depth-sampling
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emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
2021-10-30 16:45:58 +02:00
bunnei
a3a353edf2
Merge pull request #6702 from lat9nq/disable-screensaver
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yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
2021-10-30 00:29:05 -07:00
bunnei
7c2c72a6d6
Merge pull request #7244 from Morph1984/application-lang-pt-br
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file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage
2021-10-29 22:32:38 -07:00
lat9nq
604b6d1210
yuzu qt: Disable the screensaver with SDL2
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Disables the screen saver when a game boots using SDL2 so that it works
on any supported platform.
2021-10-30 01:23:52 -04:00
bunnei
92159b210e
Merge pull request #7240 from Morph1984/resultval-remove-cv
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hle/result: Remove cv-qualifiers from Arg in MakeResult
2021-10-29 21:35:32 -07:00
german77
f503dbf071
profile_manager: Resize any image bigger than 256p
2021-10-29 17:56:51 -05:00
bunnei
c1b199bd21
Merge pull request #7241 from Morph1984/resultval-move-assignment
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hle/result: Add move assignment operator in ResultVal
2021-10-29 09:14:32 -07:00
bunnei
60e79d50f8
Merge pull request #7243 from lat9nq/nvdrv-warn
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gl_device: Force GLASM on NVIDIA drivers 495-496
2021-10-28 17:57:53 -07:00
Morph
3f8d74dec1
CMakeLists: Document the /GT compile option
2021-10-28 20:43:46 -04:00
Morph
cd49907248
Merge pull request #7007 from FernandoS27/intel-options
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Build System: Build with JCC Erratum Mitigation
2021-10-28 20:40:13 -04:00
Morph
baf599c1d3
file_sys: control_metadata: Add BrazilianPortuguese
2021-10-28 20:05:26 -04:00
Morph
e4052a1dab
ns: language: Add BrazilianPortuguese to ApplicationLanguage
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It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
2021-10-28 20:05:05 -04:00
Ameer J
fac2e073a1
Merge pull request #7223 from Moonlacer/geometry_property_removal
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per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI
2021-10-28 19:39:00 -04:00
lat9nq
61121d1b22
gl_device: Force GLASM on NVIDIA drivers 495-496
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GLSL shaders currently do not render correctly on the recent NVIDIA
drivers. This adds a check that forces assembly shaders for these
drivers since they seem unaffected and adds a warning informing of the
decision.
Developers can disable the check by enabling graphics debugging.
2021-10-28 19:38:49 -04:00
Morph
1b5c37fa29
hle/result: Declare copy/move constructor/assignment as noexcept
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While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
2021-10-28 04:00:21 -04:00
Morph
189927c237
hle/result: Add move assignment operator in ResultVal
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ResultVal was missing a move assignment operator, add it.
2021-10-28 03:52:21 -04:00
Morph
1ff9ad4e7c
hle/result: Remove cv-qualifiers from Arg in MakeResult
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This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument.
2021-10-28 03:07:18 -04:00
Ameer J
40c8a8c627
Merge pull request #7186 from MightyCreak/fix-crash-configure-window
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ui: fix crash when closing configure window
2021-10-26 22:15:45 -04:00
Feng Chen
dd29285e35
Fix dangling kernel objects when exiting
2021-10-27 09:06:30 +08:00
Feng Chen
052017e189
Revert PR7009
2021-10-27 09:06:30 +08:00
Feng Chen
a8b0104923
Fix memory leak
2021-10-27 09:06:22 +08:00
vonchenplus
36c21ff6cb
Support gl_BackSecondaryColor attribute
2021-10-26 23:14:40 +08:00
vonchenplus
92bebecf46
Support gl_FrontSecondaryColor attribute
2021-10-26 23:09:44 +08:00
vonchenplus
b04c7b6343
Support gl_BackColor attribute
2021-10-26 23:01:57 +08:00
Moonlacer
1665e2d2a6
Geometry property removal and rewording
2021-10-25 17:39:36 -05:00
Morph
63ed7d9af7
Merge pull request #7193 from FernandoS27/idle
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SVC: Implement svcInfo:IdleTickCount
2021-10-25 09:17:49 -04:00
Ameer J
3c8c17be4d
Merge pull request #7218 from bylaws/aswdqdsam
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Fixup channel submit IOCTL syncpoint parameters
2021-10-24 19:35:00 -04:00
Ameer J
aed5878dd3
Merge pull request #7222 from FernandoS27/fix-indixed-textures-again
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TexturePass: Fix clamping of images as this allowed negative indices.
2021-10-24 15:16:31 -04:00
Fernando Sahmkow
e5291e2031
TexturePass: Fix clamping of images as this allowed negative indices.
2021-10-24 20:46:36 +02:00
Andrew Strelsky
31b9797296
Fixed ARM_Dynamic_64 Step
2021-10-24 11:16:32 -04:00
Fernando S
5299554bb0
Merge pull request #7206 from vonchenplus/fix_vulkan_viewport_issue
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Vulkan Rasterizer: Fix viewport issue
2021-10-24 01:53:04 +02:00
Billy Laws
2dbef58eeb
Fixup channel submit IOCTL syncpoint parameters
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The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.
2021-10-24 00:01:35 +01:00
Ameer J
494e34af6a
Merge pull request #7070 from FernandoS27/want-you-bad
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Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
2021-10-23 18:02:23 -04:00
Fernando Sahmkow
ad8afaf1ef
Vulran Rasterizer: address feedback.
2021-10-23 23:46:29 +02:00
Fernando S
33e92c15eb
Revert "input_common: Fix data race on GC implementation"
2021-10-23 23:32:16 +02:00
Fernando S
7461196839
Merge pull request #6515 from german77/gc_thread_safe
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input_common: Fix data race on GC implementation
2021-10-23 23:28:22 +02:00
Feng Chen
b769bea61b
Fix vulkan viewport issue
2021-10-22 22:56:31 +08:00
ameerj
1841f63a40
common/alignment: Fix VS2022 compilation
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VS2022 seems to introduce an optimization when moving vectors to check for equality of the element values. AlignmentAllocator needed to overload the equality operator to fix compilation of its usage in vector moving.
2021-10-20 01:22:00 -04:00
ameerj
b01aa721ff
input_common: Fix VS2022 compilation errors
2021-10-20 01:21:59 -04:00
bunnei
c82318c9cb
Merge pull request #7197 from Moonlacer/tas_help_link
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tas_ui: Add a Help Link to the TAS Page on the yuzu Website, Along with Minor Grammar Changes
2021-10-19 15:49:30 -07:00
bunnei
c871320760
Merge pull request #7198 from ameerj/settings-chrono
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settings: Remove std::chrono usage
2021-10-19 09:55:50 -07:00
ameerj
06894b0711
emit_spirv_image: Fix depth image implicit lod sample in compute
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Ensures all drivers behave the same way in this case.
2021-10-17 17:09:11 -04:00
bunnei
4e81b799f1
Merge pull request #7173 from Morph1984/invalidate-unmap
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KPageTable: Perform ranged invalidation when unmapping code memory
2021-10-17 03:25:26 -07:00
ameerj
ef811c6425
settings: Remove std::chrono usage
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Alleviates the dependency on chrono for all files that include settings.h
2021-10-17 00:37:49 -04:00
Moonlacer
abe6d39b1a
add_link
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remove_accident
fix_whoopsie
2021-10-16 21:48:49 -05:00
Ameer J
3791c7ca82
Merge pull request #7077 from FernandoS27/face-down
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A series of fixes to queries and indexed samplers.
2021-10-16 21:41:54 -04:00
Fernando Sahmkow
3f4444b552
Shader Compiler: avoid overflowed indices on indixed samplers.
2021-10-17 03:38:09 +02:00
Ameer J
5b735a4c9d
Merge pull request #7127 from FernandoS27/i-saw-a-wabbit
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A few fixes on Vulkan and Rasterizer Caching
2021-10-16 21:37:43 -04:00
Mai M
28d343d288
Merge pull request #7195 from MightyCreak/fix-warning-typo
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main: fix typo in warning message
2021-10-16 19:50:41 -04:00
Fernando Sahmkow
da6673e79a
SVC: Implement svcInfo:IdleTickCount
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Used by the Witcher 3
2021-10-16 20:33:44 +02:00
Romain Failliot
992f325662
main: fix typo in warning message
2021-10-16 12:53:06 -04:00
Morph
d4c79a0404
main: Add missing make_unique for ui
2021-10-15 19:36:52 -04:00
bunnei
aef3ae1cb9
Merge pull request #7187 from FernandoS27/boy-i-say-boy
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NVHost_Ctrl: Force wait if the gpu falls behind too long.
2021-10-15 16:14:32 -07:00
Morph
41b4047536
Merge pull request #7188 from Morph1984/web-applet-include
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qt_web_browser: Add missing QApplication include
2021-10-15 18:52:22 -04:00
Feng Chen
de81571289
service/vi: Stub IHOSBinderDriver::TransactParcel GetBufferHistory ( #7184 )
2021-10-15 18:50:45 -04:00
Morph
2b622411fd
qt_web_browser: Add missing QApplication include
2021-10-15 18:48:50 -04:00
Fernando Sahmkow
53cf91d151
NvHost/Core: Address Feedback.
2021-10-16 00:23:27 +02:00
FernandoS27
198c6ad0d7
Suspend temporally
2021-10-16 00:23:23 +02:00
FernandoS27
7dca0bc11d
NVHost_Ctrl: Force wait if the gpu falls behind too long.
2021-10-16 00:22:01 +02:00
Romain Failliot
427ce8dcef
ui: fix crash when closing configure window
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This crash happens 100% of the time (on Linux at least), you just need
to open the configure window and click OK.
It seems to happen when the tabs are destroyed and once all the tabs are
destroyed, a final signal is sent with `index == -1`. So `debug_tab_tab`
doesn't exist anymore when this happens, so the crash.
2021-10-15 17:43:30 -04:00
Morph
5c6ca597c5
bootmanager: Forward declare System and SystemResultStatus
2021-10-15 17:35:34 -04:00
Morph
f0dc07dbac
yuzu: Construct system in GMainWindow
2021-10-15 17:35:33 -04:00
Morph
17763a44d5
core: Move ResultStatus outside of System
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Allows it to be a forward declaration in other header files.
2021-10-15 17:34:49 -04:00
Morph
218ebc1fe8
yuzu_cmd: Remove remaining static system instances
2021-10-15 17:34:48 -04:00
Morph
b6719094e6
core: Remove static system instance
2021-10-15 17:34:48 -04:00
Mai M
764369f4c7
Merge pull request #7172 from Morph1984/out-of-bounds
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string_util: Prevent out of bounds access in u16string_view buffer
2021-10-15 17:04:44 -04:00
Mai M
d5c4af2d5b
Merge pull request #7174 from MightyCreak/hide-cursor-by-default
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Check "Hide mouse on inactivity" by default
2021-10-15 17:03:10 -04:00
Mai M
5b7b7276d5
Merge pull request #7185 from Morph1984/make_unique_ui
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yuzu: Use make_unique instead of operator new for constructing ui
2021-10-15 16:58:45 -04:00
Romain Failliot
ecef109162
Hide mouse cursor by default
2021-10-15 16:01:20 -04:00
Creak
bad122b195
main: Slightly refactor NCA entry installation in InstallNCA ( #7181 )
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* main: Slightly refactor NCA entry installation in InstallNCA
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-10-15 15:57:25 -04:00