It would be so much easier to use elapsed but elapsed could potentially panic is rare cases.
See: https://doc.rust-lang.org/std/time/struct.Instant.html#monotonicity
Otherwise this is pretty straight forward.
If anything fails getting expected_position_ms it will return 0 which will trigger a notify if either stream_position_ms or decoder_position_ms is > 1000.
If all goes well it's simply a matter of calculating the max delta of expected_position_ms and stream_position_ms and expected_position_ms and decoder_position_ms.
So if the decoder or the sample pipeline are off by more than 1 sec we notify.
- Use variables directly in format strings.
As reported by clippy, variables can be used directly in the
`format!` string.
- Use rewind() instead of seeking to 0.
- Remove superfluous & and ref.
Signed-off-by: Petr Tesarik <petr@tesarici.cz>
- Improve responsiveness by downloading the smallest possible chunk
size when seeking or first loading.
- Improve download time and decrease CPU usage by downloading the
largest possible chunk size as throughput allows, still allowing
for reasonable seek responsiveness (~1 second).
- As a result, take refactoring opportunities: simplify prefetching
logic, download threading, command sending, and some ergonomics.
- Fix disappearing controls in the Spotify mobile UI while loading.
- Fix handling of seek, pause, and play commands while loading.
- Fix download rate calculation (don't use the Mercury rate).
- Fix ping time calculation under lock contention.
Special thanks to @eladyn for all of their help and suggestions.
* Add all player events to `player_event_handler.rs`
* Move event handler code to `player_event_handler.rs`
* Add session events
* Clean up and de-noise events and event firing
* Added metadata support via a TrackChanged event
* Add `event_handler_example.py`
* Handle invalid track start positions by just starting the track from the beginning
* Add repeat support to `spirc.rs`
* Add `disconnect`, `set_position_ms` and `set_volume` to `spirc.rs`
* Set `PlayStatus` to the correct value when Player is loading to avoid blanking out the controls when `self.play_status` is `LoadingPlay` or `LoadingPause` in `spirc.rs`
* Handle attempts to play local files better by basically ignoring attempts to load them in `handle_remote_update` in `spirc.rs`
* Add an event worker thread that runs async to the main thread(s) but sync to itself to prevent potential data races for event consumers.
* Get rid of (probably harmless) `.unwrap()` in `main.rs`
* Ensure that events are emited in a logical order and at logical times
* Handle invalid and disappearing devices better
* Ignore SpircCommands unless we're active with the exception of ShutDown
Better error handling.
Move the checking of the shell command to start so a proper error can be thrown if it's None.
Use write instead of write_all for finer grained error handling and the ability to attempt a restart on write errors.
Use try_wait to skip flushing and killing the process if it's already dead.
Stop the player on shutdown to *mostly* prevent write errors from spamming the logs during shutdown. Previously Ctrl+c always resulted in a write error.